首页
学习
活动
专区
圈层
工具
发布
首页
学习
活动
专区
圈层
工具
MCP广场
社区首页 >问答首页 >Unreal:在以下教程中出现"Unknown type name UTextRenderComponent“编译错误

Unreal:在以下教程中出现"Unknown type name UTextRenderComponent“编译错误
EN

Stack Overflow用户
提问于 2017-12-01 01:06:49
回答 0查看 1.1K关注 0票数 2

我正在关注this tutorial,我直接复制并粘贴了Countdown.h和Countdown.cpp的内容。

Visual Studio代码(我在mac上)给出了以下提示

代码语言:javascript
运行
复制
#include errors detected. Please update your includePath. IntelliSense features for this translation unit (/Users/massimobortolamei/Documents/Unreal Projects/HowTo_VTE/Source/HowTo_VTE/Countdown.h) will be provided by the Tag Parser.
cannot open source file "new" (dependency of "GameFramework/Actor.h")

在这条线上

代码语言:javascript
运行
复制
#include "GameFramework/Actor.h"

而我从UE得到的编译错误如下

代码语言:javascript
运行
复制
Running Mono...

Setting up Mono
~/Documents/UE_4.18/Engine ~/Documents/UE_4.18/Engine/Binaries/Mac
Compiling game modules for hot reload
Parsing headers for HowTo_VTEEditor
  Running UnrealHeaderTool "/Users/massimobortolamei/Documents/Unreal Projects/HowTo_VTE/HowTo_VTE.uproject" "/Users/massimobortolamei/Documents/Unreal Projects/HowTo_VTE/Intermediate/Build/Mac/HowTo_VTEEditor/Development/HowTo_VTEEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for HowTo_VTEEditor in 10,277899 seconds
Performing 3 actions (5 in parallel)
[2/3] Compile Countdown.cpp
[1/3] Compile Countdown.gen.cpp
In file included from /Users/massimobortolamei/Documents/Unreal Projects/HowTo_VTE/Intermediate/Build/Mac/UE4Editor/Inc/HowTo_VTE/Countdown.gen.cpp:8:
../../../Unreal Projects/HowTo_VTE/Source/HowTo_VTE/Countdown.h:29:5: error: unknown type name 'UTextRenderComponent'
    UTextRenderComponent* CountdownText;
    ^
../../../Unreal Projects/HowTo_VTE/Source/HowTo_VTE/Countdown.h:12:5: error: cannot initialize return object of type 'UObject *' with an rvalue of type 'ACountdown *'
    GENERATED_BODY()
    ^~~~~~~~~~~~~~~~
Runtime/CoreUObject/Public/UObject/ObjectMacros.h:585:29: note: expanded from macro 'GENERATED_BODY'
#define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY);
                            ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Runtime/CoreUObject/Public/UObject/ObjectMacros.h:580:37: note: expanded from macro 'BODY_MACRO_COMBINE'
#define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
                                    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Runtime/CoreUObject/Public/UObject/ObjectMacros.h:579:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER'
#define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
                                          ^~~~~~~~~~
note: (skipping 1 expansions in backtrace; use -fmacro-backtrace-limit=0 to see all)
../../../Unreal Projects/HowTo_VTE/Intermediate/Build/Mac/UE4Editor/Inc/HowTo_VTE/Countdown.generated.h:81:2: note: expanded from macro 'HowTo_VTE_Source_HowTo_VTE_Countdown_h_12_GENERATED_BODY'
        HowTo_VTE_Source_HowTo_VTE_Countdown_h_12_ENHANCED_CONSTRUCTORS \
        ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../../Unreal Projects/HowTo_VTE/Intermediate/Build/Mac/UE4Editor/Inc/HowTo_VTE/Countdown.generated.h:57:54: note: expanded from macro 'HowTo_VTE_Source_HowTo_VTE_Countdown_h_12_ENHANCED_CONSTRUCTORS'
        DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ACountdown); \
                                                            ^
Runtime/CoreUObject/Public/UObject/ObjectMacros.h:1387:11: note: expanded from macro '\
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER'
                        return new (EC_InternalUseOnlyConstructor, (UObject*)GetTransientPackage(), NAME_None, RF_NeedLoad | RF_ClassDefaultObject | RF_TagGarbageTemp) TClass(Helper); \
                               ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from /Users/massimobortolamei/Documents/Unreal Projects/HowTo_VTE/Source/HowTo_VTE/Countdown.cpp:1:
../../../Unreal Projects/HowTo_VTE/Source/HowTo_VTE/Countdown.h:29:5: error: unknown type name 'UTextRenderComponent'
    UTextRenderComponent* CountdownText;
    ^
../../../Unreal Projects/HowTo_VTE/Source/HowTo_VTE/Countdown.h:12:5: error: cannot initialize return object of type 'UObject *' with an rvalue of type 'ACountdown *'
    GENERATED_BODY()
    ^~~~~~~~~~~~~~~~
Runtime/CoreUObject/Public/UObject/ObjectMacros.h:585:29: note: expanded from macro 'GENERATED_BODY'
#define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY);
                            ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Runtime/CoreUObject/Public/UObject/ObjectMacros.h:580:37: note: expanded from macro 'BODY_MACRO_COMBINE'
#define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
                                    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Runtime/CoreUObject/Public/UObject/ObjectMacros.h:579:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER'
#define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
                                          ^~~~~~~~~~
note: (skipping 1 expansions in backtrace; use -fmacro-backtrace-limit=0 to see all)
../../../Unreal Projects/HowTo_VTE/Intermediate/Build/Mac/UE4Editor/Inc/HowTo_VTE/Countdown.generated.h:81:2: note: expanded from macro 'HowTo_VTE_Source_HowTo_VTE_Countdown_h_12_GENERATED_BODY'
        HowTo_VTE_Source_HowTo_VTE_Countdown_h_12_ENHANCED_CONSTRUCTORS \
        ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../../Unreal Projects/HowTo_VTE/Intermediate/Build/Mac/UE4Editor/Inc/HowTo_VTE/Countdown.generated.h:57:54: note: expanded from macro 'HowTo_VTE_Source_HowTo_VTE_Countdown_h_12_ENHANCED_CONSTRUCTORS'
        DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ACountdown); \
                                                            ^
Runtime/CoreUObject/Public/UObject/ObjectMacros.h:1387:11: note: expanded from macro '\
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER'
                        return new (EC_InternalUseOnlyConstructor, (UObject*)GetTransientPackage(), NAME_None, RF_NeedLoad | RF_ClassDefaultObject | RF_TagGarbageTemp) TClass(Helper); \
                               ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/Users/massimobortolamei/Documents/Unreal Projects/HowTo_VTE/Source/HowTo_VTE/Countdown.cpp:11:44: error: use of undeclared identifier 'UTextRenderComponent'
    CountdownText = CreateDefaultSubobject<UTextRenderComponent>(TEXT("CountdownNumber"));
                                           ^
/Users/massimobortolamei/Documents/Unreal Projects/HowTo_VTE/Source/HowTo_VTE/Countdown.cpp:12:43: error: use of undeclared identifier 'EHTA_Center'; did you mean 'kTXNCenter'?
    CountdownText->SetHorizontalAlignment(EHTA_Center);
                                          ^~~~~~~~~~~
                                          kTXNCenter
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/System/Library/Frameworks/Carbon.framework/Frameworks/HIToolbox.framework/Headers/MacTextEditor.h:793:3: note: 'kTXNCenter' declared here
  kTXNCenter                    = 4,
  ^
/Users/massimobortolamei/Documents/Unreal Projects/HowTo_VTE/Source/HowTo_VTE/Countdown.cpp:22:12: error: cannot initialize object parameter of type 'AActor' with an expression of type 'ACountdown'
    Super::BeginPlay();
           ^~~~~~~~~
/Users/massimobortolamei/Documents/Unreal Projects/HowTo_VTE/Source/HowTo_VTE/Countdown.cpp:25:5: error: cannot initialize object parameter of type 'const AActor' with an expression of type 'ACountdown'
    GetWorldTimerManager().SetTimer(CountdownTimerHandle, this, &ACountdown::AdvanceTimer, 1.0f, true);
    ^~~~~~~~~~~~~~~~~~~~
/Users/massimobortolamei/Documents/Unreal Projects/HowTo_VTE/Source/HowTo_VTE/Countdown.cpp:31:12: error: no matching member function for call to 'Tick'
    Super::Tick( DeltaTime );
    ~~~~~~~^~~~
Runtime/Engine/Classes/GameFramework/Actor.h:2077:15: note: candidate function not viable: no known conversion from 'ACountdown' to 'AActor' for object argument
        virtual void Tick( float DeltaSeconds );
                     ^
Runtime/Engine/Classes/GameFramework/Actor.h:2432:15: note: candidate function not viable: requires 2 arguments, but 1 was provided
        virtual void Tick( float DeltaTime, enum ELevelTick TickType ) final
                     ^
/Users/massimobortolamei/Documents/Unreal Projects/HowTo_VTE/Source/HowTo_VTE/Countdown.cpp:47:9: error: cannot initialize object parameter of type 'const AActor' with an expression of type 'ACountdown'
        GetWorldTimerManager().ClearTimer(CountdownTimerHandle);
        ^~~~~~~~~~~~~~~~~~~~
2 errors generated.
8 errors generated.
ERROR: UBT ERROR: Failed to produce item: /Users/massimobortolamei/Documents/Unreal Projects/HowTo_VTE/Binaries/Mac/UE4Editor-HowTo_VTE-6063.dylib
Total build time: 28,61 seconds (Local executor: 0,00 seconds)

这两个错误似乎是相关的,但我不明白哪里可能是错误的。我注意到,虽然我的项目位于/Documents/Unreal Projects/HowTo_VTE/Source/HowToVTE/Countdown.cpp中,但虚幻的东西位于Documents/UE_4.18/Engine/...中,这会是没有找到include的罪魁祸首吗?

编辑:我用Actor.h的绝对路径尝试了include,但我得到了相同的编译错误

EN

回答

页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/47578891

复制
相关文章

相似问题

领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档