在ARKit中,我们可以通过.showFeaturePoints Type属性可视化在ARSession中检测到的.showFeaturePoints:
self.sceneView.debugOptions = [ARSCNDebugOptions.showFeaturePoints]此外,我们还可以显示一个坐标轴可视化,显示AR世界坐标系的位置和方向:
static let showWorldOrigin: SCNDebugOptions但是,是否可以在ARAnchors中显示ARSCNView呢?
如果是,我们怎么能做到呢?
发布于 2018-09-05 23:55:35
只是为了跟进@sj-r和@Rickster的评论。
@Rickster谈到的关于coordinateOrigin.scn的示例代码在这里找到:创建基于面子的体验
下面是我以前用来可视化Axis的一个小片段:
class BMOriginVisualizer: SCNNode {
//----------------------
//MARK: - Initialization
//---------------------
/// Creates An AxisNode To Vizualize ARAnchors
///
/// - Parameter scale: CGFloat
init(scale: CGFloat = 1) {
super.init()
//1. Create The X Axis
let xNode = SCNNode()
let xNodeGeometry = SCNBox(width: 1, height: 0.01, length: 0.01, chamferRadius: 0)
xNode.geometry = xNodeGeometry
xNodeGeometry.firstMaterial?.diffuse.contents = UIColor.red
xNode.position = SCNVector3(0.5, 0, 0)
self.addChildNode(xNode)
//2. Create The Y Axis
let yNode = SCNNode()
let yNodeGeometry = SCNBox(width: 0.01, height: 1, length: 0.01, chamferRadius: 0)
yNode.geometry = yNodeGeometry
yNode.position = SCNVector3(0, 0.5, 0)
yNodeGeometry.firstMaterial?.diffuse.contents = UIColor.green
self.addChildNode(yNode)
//3. Create The Z Axis
let zNode = SCNNode()
let zNodeGeometry = SCNBox(width: 0.01, height: 0.01, length: 1, chamferRadius: 0)
zNode.geometry = zNodeGeometry
zNodeGeometry.firstMaterial?.diffuse.contents = UIColor.blue
zNode.position = SCNVector3(0, 0, 0.5)
self.addChildNode(zNode)
//4. Scale Our Axis
self.scale = SCNVector3(scale, scale, scale)
}
required init?(coder aDecoder: NSCoder) { fatalError("Vizualizer Coder Not Implemented") }
}可以像这样初始化如下:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
let anchorVizualizer = BMOriginVisualizer(scale: 0.5)
node.addChildNode(anchorVizualizer)
}希望这将作为对@sj-r提供的答案的扩展提供有用的帮助。
发布于 2018-09-05 16:15:42
ARAnchor只代表“位置和方向”。您可以看到的是SCNNodes。
您可以通过ARSCNViewDelegate中的方法为添加的每个锚点附加一个节点。
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
//create a node so you can visualize the location.
let sphereNode = SCNNode(geometry: SCNSphere(radius: 0.5))
sphereNode.geometry?.firstMaterial?.diffuse.contents = UIColor.blue
return sphereNode
}这是在添加锚后(或者当系统添加锚点时,例如在平面检测或图像/对象检测打开时)调用的。
sceneView.session.add(anchor:)https://stackoverflow.com/questions/52189189
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