我想问一问,如何用Python编写以下模块。
if message.content.startswith('!guess'):
# Game Status updating
now_playing = discord.Game(name='Guessing Game')
await self.change_status(game=now_playing, idle=False)
await self.send_message(message.channel, 'Guess a number between 1 to 10')
def guess_check(m1):
return m1.content.isdigit()
guess = await self.wait_for_message(timeout=5.0, author=message.author, check=guess_check)
answer = random.randint(1, 10)
if guess is None:
fmt = 'Sorry, you took too long. It was {}.'
await self.send_message(message.channel, fmt.format(answer))
return
if int(guess.content) == answer:
await self.send_message(message.channel, 'You are right!')
else:
await self.send_message(message.channel, 'Sorry. It is actually {}.'.format(answer))
# Game Status updating
now_playing = discord.Game(name='')
await self.change_status(game=now_playing, idle=False)所以我可以使用例如guessgame.guess()来调用它
发布于 2016-01-19 19:48:02
创建一个名为guessgame.py的Python模块文件,然后在其中定义:
"""
This is the module guessgame, it lives in the file guessgame.py
Put some documentation about your module here
"""
def guess(message):
# Put your code here然后,从另一个模块,例如sample.py (或Python/IPython会话),您可以这样做:
import guessgame
guessgame.guess(message='something') # What you wantedRuntimeWarning: coroutine‘猜测’从未被期待过,guessgame.guess()
# 'await' can only be used inside a coroutine
# if you want guess to be a coroutine, define it like below
async def guess(message):
# Put your code that uses await
# Now you can use await expressions注意:
await,这需要额外的注意,在这里阅读更多关于https://www.python.org/dev/peps/pep-0492/#examples-of-await-expressions的内容guess代码中重新定义guessname.guess()名称,因为您的函数已经被称为guess,如果您重新定义guess = ...,您就会对它进行修改。guessgame.guess()被传递给所有必需的参数,只是为了说明我只包含了一个参数messageself,这意味着这应该是类的方法,而不是独立的函数?只是要记住的东西!https://stackoverflow.com/questions/34885645
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