我想在画布上画一个心形。我找到了不同的数学方程,但我无法将它们转换为可以在onDraw方法中实现的代码。我希望这里有一颗类似于这个形状的心:

我所追求的形状方程:


发布于 2014-04-01 03:28:59
Android绘图api不提供绘制任意方程曲线的工具。如果您愿意离开为心脏找到的特定功能形式,您可以使用三次Bezier曲线绘制心脏(没有颜色影响),这些曲线得到api的支持。您将创建一个Path,然后使用它的cubicTo方法添加曲线段。然后,您将使用Path来呈现Canvas#drawPath。
要使用立方Bezier曲线来获得心脏形状,请看一看这个例子 (碰巧在JavaScript中,但是这个想法应该很容易移植到Android)。
我不知道什么是最好的方法是创建一个颜色梯度的心脏形状。我的建议是使用Bezier曲线定义心脏的内部和外部边界,并将其设置为Paint的剪辑区域。然后,您可以使用该Paint进行梯度填充,以限制绘制梯度的位置。
发布于 2020-04-15 10:32:04
public class HeartShape extends FrameLayout {
    private Paint paint;
    public HeartShape(@NonNull Context context) {
        super(context);
        init();
    }
    private void init() {
        paint = new Paint(Paint.ANTI_ALIAS_FLAG);
        paint.setColor(Color.RED);
        paint.setStyle(Style.STROKE);
        setWillNotDraw(false);
    }
    public HeartShape(@NonNull Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }
    public HeartShape(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }
    public HeartShape(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
        init();
    }
    @Override
    protected void onDraw(Canvas canvas) {
        Path path = createHeartPath(canvas.getClipBounds().right,canvas.getClipBounds().bottom);
        canvas.drawPath(path,paint);
        super.onDraw(canvas);
    }
    private Path createHeartPath(int width, int height) {
        Path path = new Path();
        path.moveTo(0,height/3f);
        path.lineTo(width,height/3f);
        path.moveTo(width/2f,0f);
        path.lineTo(width/2f,height);
        float pX = width/2f;
        float pY = (height/100f)*33.33f;
        float x1 = (width/100f)*50;
        float y1 = (height/100f)*5;
        float x2 = (width/100f)*90;
        float y2 = (height/100f)*10;
        float x3 = (width/100f)*90;
        float y3 = (height/100f)*33.33f;
        path.moveTo(pX,pY);
        path.cubicTo(x1, y1, x2, y2, x3, y3);
        path.moveTo(x3,pY);
        x1 = (width/100f)*90;
        y1 = (height/100f)*55f;
        x2 = (width/100f)*65;
        y2 = (height/100f)*60f;
        x3 = (width/100f)*50;
        y3 = (height/100f)*90f;
        path.cubicTo(x1, y1, x2, y2, x3, y3);
       // path.lineTo(pX,pY);
        x1 = (width/100f)*50;
        y1 = (height/100f)*5;
        x2 = (width/100f)*10;
        y2 = (height/100f)*10;
        x3 = (width/100f)*10;
        y3 = (height/100f)*33.33f;
        path.moveTo(pX,pY);
        path.cubicTo(x1, y1, x2, y2, x3, y3);
        path.moveTo(x3,pY);
        x1 = (width/100f)*10;
        y1 = (height/100f)*55f;
        x2 = (width/100f)*35f;
        y2 = (height/100f)*60f;
        x3 = (width/100f)*50f;
        y3 = (height/100f)*90f;
        path.cubicTo(x1, y1, x2, y2, x3, y3);
        //path.lineTo(pX,pY);
        path.moveTo(x3,y3);
        path.close();
        return path;
    }
}Output

删除绘图行代码并设置paint.setStyle(Style.FILL);
private Path createHeartPath(int width, int height) {
    Path path = new Path();
   //path.moveTo(0,height/3f);
   //path.lineTo(width,height/3f);
   //path.moveTo(width/2f,0f);
   //path.lineTo(width/2f,height);
    float pX = width/2f;
    float pY = (height/100f)*33.33f;
    float x1 = (width/100f)*50;
    float y1 = (height/100f)*5;
    float x2 = (width/100f)*90;
    float y2 = (height/100f)*10;
    float x3 = (width/100f)*90;
    float y3 = (height/100f)*33.33f;
    path.moveTo(pX,pY);
    path.cubicTo(x1, y1, x2, y2, x3, y3);
    path.moveTo(x3,pY);
    x1 = (width/100f)*90;
    y1 = (height/100f)*55f;
    x2 = (width/100f)*65;
    y2 = (height/100f)*60f;
    x3 = (width/100f)*50;
    y3 = (height/100f)*90f;
    path.cubicTo(x1, y1, x2, y2, x3, y3);
    path.lineTo(pX,pY);
    x1 = (width/100f)*50;
    y1 = (height/100f)*5;
    x2 = (width/100f)*10;
    y2 = (height/100f)*10;
    x3 = (width/100f)*10;
    y3 = (height/100f)*33.33f;
    path.moveTo(pX,pY);
    path.cubicTo(x1, y1, x2, y2, x3, y3);
    path.moveTo(x3,pY);
    x1 = (width/100f)*10;
    y1 = (height/100f)*55f;
    x2 = (width/100f)*35f;
    y2 = (height/100f)*60f;
    x3 = (width/100f)*50f;
    y3 = (height/100f)*90f;
    path.cubicTo(x1, y1, x2, y2, x3, y3);
    path.lineTo(pX,pY);
    path.moveTo(x3,y3);
    path.close();
    return path;
}

我们可以修改createHeartPath()方法的逻辑/绘图物理,得到更好的输出,提出新的建议和改变。
https://stackoverflow.com/questions/22775442
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