我有一个对象,可以拖到另一个对象中。我已经为碰撞设置了一个命中测试。当碰撞发生时,我想前进到下一帧,但是,我必须单击可拖动的对象才能这样做。我希望它可以立即移动到下一帧,而不需要单击。有什么办法可以解决这个问题吗?
我的意思是,在我拖动了对象以创建碰撞之后,我需要再次单击该对象以前进到下一帧。我不想再次单击对象,我希望它在碰撞发生时转到下一帧。
这是我的代码
bottle.buttonMode = true;
bottle.addEventListener(MouseEvent.MOUSE_DOWN, drag);
bottle.addEventListener(MouseEvent.MOUSE_UP, drop);
function collision():void{
   if(bottle.hitTestObject(hit)){
    nextFrame();
    }
  }
 function drag(e:MouseEvent):void{
 bottle.startDrag();
 collision();
}
    function drop(e:MouseEvent):void{
    bottle.stopDrag();
}发布于 2013-02-05 08:19:22
您应该在drop之后检查冲突,而不是在drag的开头
function collision():void{
    if(bottle.hitTestObject(hit)){
        nextFrame();
    }
}
function drag(e:MouseEvent):void{
    bottle.startDrag();
}
function drop(e:MouseEvent):void{
    bottle.stopDrag();
    collision();
}发布于 2013-02-05 03:31:55
将collision()更改为事件监听器,并将其附加到bottle。
发布于 2013-02-06 00:21:27
试试这个(改编自Gary Rosenzweig ):
bottle.buttonMode = true;
bottle.addEventListener( MouseEvent.MOUSE_DOWN, startBottleDrag );
stage.addEventListener( MouseEvent.MOUSE_UP, stopBottleDrag );
function collision():void {
    if( bottle.hitTestObject( hit ) ) {
        stopBottleDrag();
        nextFrame();
    }
}
// to keep bottle location as it is when clicked
var clickOffset:Point = null;
function startBottleDrag( e:MouseEvent ) {
    clickOffset = new Point( e.localX, e.localY );
    bottle.addEventListener( Event.ENTER_FRAME, dragBottle );
}
function stopBottleDrag( e:MouseEvent = null ) {
    clickOffset = null;
    bottle.removeEventListener( Event.ENTER_FRAME, dragBottle );
}
function dragBottle( e:Event ) {
    bottle.x = mouseX - clickOffset.x;
    bottle.y = mouseY - clickOffset.y;
    collision();
}https://stackoverflow.com/questions/14693035
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