我正在使用一个序列来运行一个SKActions列表。然而,我想要做的是运行一个SKAction,然后一次运行两个,然后依次运行一个。
下面是我的代码:
SKNode *ballNode = [self childNodeWithName:@"ball"];
if (ballNode != Nil){
ballNode.name = nil;
SKAction *delay = [SKAction waitForDuration:3];
SKAction *scale = [SKAction scaleTo:0 duration:1];
SKAction *fadeOut = [SKAction fadeOutWithDuration:1];
SKAction *remove = [SKAction removeFromParent];
//put actions in sequence
SKAction *moveSequence = [SKAction sequence:@[delay, (run scale and fadeout at the same time), remove]];
//run action from node (child of SKLabelNode)
[ballNode runAction:moveSequence];
}我如何才能做到这一点呢?我假设我不能使用序列?
发布于 2013-11-05 10:16:56
使用组操作。
来自sprite kit编程指南:
组操作是组执行后立即开始执行的所有操作的集合。当您想要同步操作时,可以使用组
SKSpriteNode *wheel = (SKSpriteNode*)[self childNodeWithName:@"wheel"];
CGFloat circumference = wheel.size.height * M_PI;
SKAction *oneRevolution = [SKAction rotateByAngle:-M_PI*2 duration:2.0];
SKAction *moveRight = [SKAction moveByX:circumference y:0 duration:2.0];
SKAction *group = [SKAction group:@[oneRevolution, moveRight]];
[wheel runAction:group];发布于 2016-07-13 08:24:57
Swift中的一个示例是:
let textLabel = SKLabelNode(text: "Some Text")
let moveTo = CGPointMake(600, 20)
let big = SKAction.scaleTo(3.0, duration: 0.1)
let med = SKAction.scaleTo(1.0, duration: 0.3)
let reduce = SKAction.scaleTo(0.2, duration: 1.0)
let move = SKAction.moveTo(moveTo, duration: 1.0)
let fade = SKAction.fadeOutWithDuration(2.0)
let removeNode = SKAction.removeFromParent()
let group = SKAction.group([fade, reduce])
let sequence = SKAction.sequence([big, med, move, group, removeNode])
self.addChild(textLabel)
textLabel.runAction(sequence)https://stackoverflow.com/questions/19779608
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