
一个面向 Workerman + pfinal-asyncio 的异步游戏框架,让你用 async/await 编排游戏逻辑,就像写故事剧本一样。
专为 小型多人游戏 和 实时对战游戏 设计,适用于:
composer require pfinalclub/asyncio-gamekit
<?php
usePfinalClub\AsyncioGamekit\Room;
usePfinalClub\AsyncioGamekit\Player;
useGenerator;
usefunctionPfinalClub\Asyncio\{run, sleep};
class MyGameRoom extends Room
{
    protectedfunction run(): Generator
    {
        // 游戏开始
        $this->broadcast('game:start', ['message' => '游戏开始!']);
        
        // 游戏主循环
        for ($round = 1; $round <= 3; $round++) {
            $this->broadcast('game:round', ['round' => $round]);
            yield sleep(5); // 每回合5秒
        }
        
        // 游戏结束
        $this->broadcast('game:end', ['message' => '游戏结束!']);
        yield from $this->destroy();
    }
}
// 运行游戏
function main(): Generator {
    $room = new MyGameRoom('room_001');
    
    $player1 = new Player('p1', null, 'Alice');
    $player2 = new Player('p2', null, 'Bob');
    
    $room->addPlayer($player1);
    $room->addPlayer($player2);
    
    yield from $room->start();
}
run(main());
<?php
use PfinalClub\AsyncioGamekit\GameServer;
$server = new GameServer('0.0.0.0', 2345, [
    'name' => 'MyGameServer',
    'count' => 4,
]);
$server->run();
客户端连接:
const ws = new WebSocket('ws://localhost:2345');
ws.onopen = () => {
    // 设置玩家名称
    ws.send(JSON.stringify({
        event: 'set_name',
        data: { name: 'Alice' }
    }));
    
    // 快速匹配
    ws.send(JSON.stringify({
        event: 'quick_match',
        data: { room_class: 'MyGameRoom' }
    }));
};
ws.onmessage = (event) => {
    const message = JSON.parse(event.data);
    console.log('收到消息:', message);
};
房间是游戏逻辑的核心容器,提供完整的生命周期管理。
protected function getDefaultConfig(): array
{
    return [
        'max_players' => 4,      // 最大玩家数
        'min_players' => 2,      // 最小玩家数
        'auto_start' => false,   // 是否自动开始
    ];
}
// 房间创建时(异步)
protectedfunction onCreate(): Generator
{
    $this->broadcast('room:created', ['message' => '房间已创建']);
    yield;
}
// 游戏开始时(异步)
protectedfunction onStart(): Generator
{
    $this->broadcast('game:start', ['message' => '游戏即将开始']);
    yield sleep(3);
}
// 游戏主循环(必须实现)
abstractprotectedfunction run(): Generator;
// 房间销毁时(异步)
protectedfunction onDestroy(): Generator
{
    $this->broadcast('room:destroyed', ['message' => '房间已销毁']);
    yield;
}
// 玩家加入时(同步)
protectedfunction onPlayerJoin(Player $player): void
{
    echo"{$player->getName()} 加入房间\n";
}
// 玩家离开时(同步)
protectedfunction onPlayerLeave(Player $player): void
{
    echo"{$player->getName()} 离开房间\n";
}
// 处理玩家消息(异步)
publicfunction onPlayerMessage(Player $player, string $event, mixed $data): Generator
{
    if ($event === 'action') {
        // 处理玩家动作
    }
    yield;
}
// 广播消息
$this->broadcast('event_name', $data);
$this->broadcast('event_name', $data, $exceptPlayer); // 排除某玩家
// 异步广播(延迟)
yield from $this->broadcastAsync('event_name', $data, 2.0); // 延迟2秒
// 延迟执行
yield from $this->delay(5.0); // 延迟5秒
// 添加定时器
$timerId = $this->addTimer(1.0, function() {
    echo"每秒执行一次\n";
}, true); // true = 重复执行
// 移除定时器
$this->removeTimer($timerId);
// 玩家管理
$this->addPlayer($player);
$this->removePlayer($playerId);
$player = $this->getPlayer($playerId);
$players = $this->getPlayers();
$count = $this->getPlayerCount();
// 数据存储
$this->set('key', 'value');
$value = $this->get('key', 'default');
// 房间状态
$status = $this->getStatus(); // waiting, running, finished
$canStart = $this->canStart();
封装玩家通信和状态管理。
// 创建玩家
$player = new Player('player_id', $connection, 'PlayerName');
// 发送消息
$player->send('event_name', ['data' => 'value']);
// 数据管理
$player->set('score', 100);
$score = $player->get('score', 0);
$hasScore = $player->has('score');
// 准备状态
$player->setReady(true);
$isReady = $player->isReady();
// 获取信息
$id = $player->getId();
$name = $player->getName();
$room = $player->getRoom();
$array = $player->toArray();
管理多个游戏房间。
$manager = new RoomManager();
// 创建房间
$room = $manager->createRoom(MyGameRoom::class, 'room_id', [
    'max_players' => 4
]);
// 玩家加入/离开房间
$manager->joinRoom($player, 'room_id');
$manager->leaveRoom($player);
// 获取房间
$room = $manager->getRoom('room_id');
$rooms = $manager->getRooms();
$playerRoom = $manager->getPlayerRoom($player);
// 快速匹配(自动创建或加入房间)
$room = $manager->quickMatch($player, MyGameRoom::class, [
    'max_players' => 4
]);
// 删除房间
yield from $manager->removeRoom('room_id');
// 统计信息
$stats = $manager->getStats();
WebSocket 游戏服务器。
$server = new GameServer('0.0.0.0', 2345, [
    'name' => 'GameServer',
    'count' => 4,           // Worker 进程数
    'protocol' => 'websocket',
]);
$server->run();
客户端可以发送以下系统事件:
| 事件 | 说明 | 数据 | 
|---|---|---|
| set_name | 设置玩家名称 | {name: "PlayerName"} | 
| create_room | 创建房间 | {room_class: "ClassName", config: {...}} | 
| join_room | 加入房间 | {room_id: "room_id"} | 
| leave_room | 离开房间 | {} | 
| quick_match | 快速匹配 | {room_class: "ClassName", config: {...}} | 
| get_rooms | 获取房间列表 | {} | 
| get_stats | 获取统计信息 | {} | 
运行:
php examples/SimpleGame.php
运行:
php examples/CardGame.php
启动服务器:
php examples/WebSocketServer.php
然后在浏览器中打开 examples/client.html 连接游戏服务器。
展示日志、异常处理、持久化等新特性:
php examples/AdvancedGame.php
use PfinalClub\AsyncioGamekit\Logger\LoggerFactory;
usePfinalClub\AsyncioGamekit\Logger\LogLevel;
// 配置日志
LoggerFactory::configure([
    'min_level' => LogLevel::INFO,
    'console' => ['enabled' => true, 'color' => true],
    'file' => [
        'enabled' => true,
        'path' => 'logs/game.log',
        'max_size' => 10 * 1024 * 1024,
    ],
]);
// 记录日志
LoggerFactory::info('Game started', ['room_id' => 'room_001']);
LoggerFactory::error('Error: {message}', ['message' => 'Connection lost']);
use PfinalClub\AsyncioGamekit\Exceptions\RoomException;
try {
    $room->addPlayer($player);
} catch (RoomException $e) {
    // 获取结构化异常信息
    $player->send('error', [
        'message' => $e->getMessage(),
        'code' => $e->getCode(),
        'context' => $e->getContext()
    ]);
}
use PfinalClub\AsyncioGamekit\Persistence\{FileAdapter, RedisAdapter, RoomStateManager};
// 使用文件存储
$adapter = new FileAdapter('storage/game');
$stateManager = new RoomStateManager($adapter);
// 或使用 Redis(推荐)
$adapter = RedisAdapter::create('127.0.0.1', 6379);
$stateManager = new RoomStateManager($adapter);
// 保存和恢复房间状态
$stateManager->saveRoomState($room);
$state = $stateManager->getRoomState('room_001');
use PfinalClub\AsyncioGamekit\LoadBalance\{
    RoomDistributor,
    LeastConnectionsBalancer
};
// 创建负载均衡器
$balancer = new LeastConnectionsBalancer();
$distributor = new RoomDistributor($balancer);
// 注册工作进程
$distributor->registerWorker(1, ['connections' => 10]);
$distributor->registerWorker(2, ['connections' => 5]);
// 分配房间(会选择连接数最少的进程)
$workerId = $distributor->assignRoom('room_001');
# 安装 PHPUnit
composer require --dev phpunit/phpunit
# 运行测试
./vendor/bin/phpunit
# 运行特定测试
./vendor/bin/phpunit tests/RoomTest.php
protected function run(): Generator
{
    // 添加定时器
    $timerId = $this->addTimer(1.0, function() {
        $elapsed = time() - $this->get('start_time');
        $this->broadcast('game:timer', ['elapsed' => $elapsed]);
    }, true);
    
    $this->set('start_time', time());
    
    // 游戏逻辑
    yield sleep(60);
    
    // 清理定时器
    $this->removeTimer($timerId);
}
use functionPfinalClub\Asyncio\{create_task, gather};
protectedfunction run(): Generator
{
    // 并发执行多个任务
    $task1 = create_task($this->taskA());
    $task2 = create_task($this->taskB());
    
    $results = yield gather($task1, $task2);
    
    // 继续游戏逻辑...
}
privatefunction taskA(): Generator
{
    yield sleep(2);
    return'Result A';
}
privatefunction taskB(): Generator
{
    yield sleep(1);
    return'Result B';
}
use functionPfinalClub\Asyncio\wait_for;
usePfinalClub\Asyncio\TimeoutException;
protectedfunction run(): Generator
{
    try {
        // 等待玩家响应,最多10秒
        $result = yield wait_for($this->waitForPlayerAction(), 10.0);
    } catch (TimeoutException $e) {
        // 超时处理
        $this->broadcast('game:timeout', ['message' => '超时!']);
    }
}
// 通过 RoomManager 实现房间间通信
$roomManager = new RoomManager();
$room1 = $roomManager->getRoom('room_001');
$room2 = $roomManager->getRoom('room_002');
// Room1 广播消息给 Room2 的玩家
foreach ($room2->getPlayers() as $player) {
    $player->send('cross_room_message', ['from' => $room1->getId()]);
}
查看 examples/ 目录了解更多完整示例:
$server = new GameServer('0.0.0.0', 2345, [
    'name' => 'ProductionGameServer',
    'count' => 8,  // 根据 CPU 核心数调整
]);
// 开启 Workerman 调试模式
use Workerman\Worker;
Worker::$daemonize = false;
Worker::$stdoutFile = '/tmp/workerman.log';
| 功能 | Python asyncio | pfinal-asyncio-gamekit | 
|---|---|---|
| 协程定义 | async def | function(): \Generator | 
| 等待协程 | await expr | yield expr | 
| 睡眠 | await asyncio.sleep(1) | yield sleep(1) | 
| 并发任务 | asyncio.gather() | yield gather() | 
| 创建任务 | asyncio.create_task() | create_task() | 
| 事件循环 | asyncio.run() | run() |