本示例将原图手指划过的区域分割成若干个大小一致的小方格,然后获取每个小方格中的像素点的平均色彩数值,使用获取到的平均色彩数值替换该方格中所有的像素点。最后使用createPixelMapSync接口将新的像素点数据写入图片,即可实现原始图片的局部马赛克处理。

使用说明
/**
* 获取图片内容
*/
@Concurrent
async function getImageContent(imgPath: string, context: Context): Promise<Uint8Array | undefined> {
// 获取resourceManager资源管理
const resourceMgr: resourceManager.ResourceManager = context.resourceManager;
// 获取rawfile中的图片资源
const fileData: Uint8Array = await resourceMgr.getRawFileContent(imgPath);
return fileData;
} /**
* 获取原始图片信息
*/
async getSrcImageInfo(): Promise<void> {
// TODO: 性能知识点:使用new taskpool.Task()创建任务项,传入获取图片内容函数和所需参数
const task: taskpool.Task = new taskpool.Task(getImageContent, MosaicConstants.RAWFILE_PICPATH, getContext(this));
try {
const fileData: Uint8Array = await taskpool.execute(task) as Uint8Array;
// 获取图片的ArrayBuffer
const buffer = fileData.buffer.slice(fileData.byteOffset, fileData.byteLength + fileData.byteOffset);
// 获取原图imageSource
this.imageSource = image.createImageSource(buffer);
// TODO 知识点: 将图片设置为可编辑
const decodingOptions: image.DecodingOptions = {
editable: true,
desiredPixelFormat: image.PixelMapFormat.RGBA_8888,
}
// 创建PixelMap
this.pixelMapSrc = await this.imageSource.createPixelMap(decodingOptions);
} catch (err) {
console.error("getSrcImageInfo: execute fail, err:" + (err as BusinessError).toString());
}
} // 读取图片信息
const imageInfo: image.ImageInfo = await this.pixelMapSrc!.getImageInfo();
// 获取图片的宽度和高度
this.imageWidth = imageInfo.size.width;
this.imageHeight = imageInfo.size.height;
// 获取屏幕尺寸
const displayData: display.Display = display.getDefaultDisplaySync();
// 计算图片的显示尺寸
this.displayWidth = px2vp(displayData.width);
this.displayHeight = this.displayWidth * this.imageHeight / this.imageWidth; PanGesture()
.onActionStart((event: GestureEvent) => {
const finger: FingerInfo = event.fingerList[0];
if (finger == undefined) {
return;
}
this.startX = finger.localX;
this.startY = finger.localY;
})
.onActionUpdate((event: GestureEvent) => {
const finger: FingerInfo = event.fingerList[0];
if (finger == undefined) {
return;
}
this.endX = finger.localX;
this.endY = finger.localY;
// 执行马赛克任务
await this.doMosaicTask(this.startX, this.startY, this.endX, this.endY);
this.startX = this.endX;
this.startY = this.endY;
}) async doMosaicTask(offMinX: number, offMinY: number, offMaxX: number, offMaxY: number): Promise<void> {
// TODO 知识点:将手势移动的起始坐标转换为原始图片中的坐标
offMinX = Math.round(offMinX * this.imageWidth / this.displayWidth);
offMinY = Math.round(offMinY * this.imageHeight / this.displayHeight);
offMaxX = Math.round(offMaxX * this.imageWidth / this.displayWidth);
offMaxY = Math.round(offMaxY * this.imageHeight / this.displayHeight);
// 处理起始坐标大于终点坐标的情况
if (offMinX > offMaxX) {
const temp = offMinX;
offMinX = offMaxX;
offMaxX = temp;
}
if (offMinY > offMaxY) {
const temp = offMinY;
offMinY = offMaxY;
offMaxY = temp;
}
// 获取像素数据的字节数
const bufferData = new ArrayBuffer(this.pixelMapSrc!.getPixelBytesNumber());
await this.pixelMapSrc!.readPixelsToBuffer(bufferData);
// 将像素数据转换为 Uint8Array 便于像素处理
let dataArray = new Uint8Array(bufferData);
// TODO: 性能知识点:使用new taskpool.Task()创建任务项,传入任务执行函数和所需参数
const task: taskpool.Task =
new taskpool.Task(applyMosaic, dataArray, this.imageWidth, this.imageHeight, MosaicConstants.BLOCK_SIZE,
offMinX, offMinY, offMaxX, offMaxY);
try {
taskpool.execute(task, taskpool.Priority.HIGH).then(async (res: Object) => {
this.pixelMapSrc = image.createPixelMapSync((res as Uint8Array).buffer, this.opts);
this.isMosaic = true;
})
} catch (err) {
console.error("doMosaicTask: execute fail, " + (err as BusinessError).toString());
}
}欢迎大家关注公众号<程序猿百晓生>,可以了解到一下知识点。1.OpenHarmony开发基础
2.OpenHarmony北向开发环境搭建
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4.鸿蒙生态应用开发白皮书V2.0 & V3.0
5.鸿蒙开发面试真题(含参考答案)
6.TypeScript入门学习手册
7.OpenHarmony 经典面试题(含参考答案)
8.OpenHarmony设备开发入门【最新版】
9.沉浸式剖析OpenHarmony源代码
10.系统定制指南
11.【OpenHarmony】Uboot 驱动加载流程
12.OpenHarmony构建系统--GN与子系统、部件、模块详解
13.ohos开机init启动流程
14.鸿蒙版性能优化指南
....... async applyMosaic(dataArray: Uint8Array, imageWidth: number, imageHeight: number, blockSize: number,
offMinX: number, offMinY: number, offMaxX: number, offMaxY: number): Promise<Uint8Array | undefined> {
try {
// 计算横排和纵排的块数
let xBlocks = Math.floor((Math.abs(offMaxX - offMinX)) / blockSize);
let yBlocks = Math.floor((Math.abs(offMaxY - offMinY)) / blockSize);
logger.info(MosaicConstants.TAG, 'xBlocks: ' + xBlocks.toString() + ' ,yBlocks:' + yBlocks.toString());
// 不足一块的,按一块计算
if (xBlocks < 1) {
xBlocks = 1;
offMaxX = offMinX + blockSize;
}
if (yBlocks < 1) {
yBlocks = 1;
offMaxY = offMinY + blockSize;
}
// 遍历每个块
for (let y = 0; y < yBlocks; y++) {
for (let x = 0; x < xBlocks; x++) {
const startX = x * blockSize + offMinX;
const startY = y * blockSize + offMinY;
// 计算块内的平均颜色
let totalR = 0;
let totalG = 0;
let totalB = 0;
let pixelCount = 0;
for (let iy = startY; iy < startY + blockSize && iy < imageHeight && iy < offMaxY; iy++) {
for (let ix = startX; ix < startX + blockSize && ix < imageWidth && ix < offMaxX; ix++) {
// TODO 知识点:像素点数据包括RGB通道的分量值及图片透明度
const index = (iy * imageWidth + ix) * 4; // 4 像素点数据包括RGB通道的分量值及图片透明度
totalR += dataArray[index];
totalG += dataArray[index + 1];
totalB += dataArray[index + 2];
pixelCount++;
}
}
const averageR = Math.floor(totalR / pixelCount);
const averageG = Math.floor(totalG / pixelCount);
const averageB = Math.floor(totalB / pixelCount);
// TODO 知识点: 将块内平均颜色应用到块内的每个像素
for (let iy = startY; iy < startY + blockSize && iy < imageHeight && iy < offMaxY; iy++) {
for (let ix = startX; ix < startX + blockSize && ix < imageWidth && ix < offMaxX; ix++) {
const index = (iy * imageWidth + ix) * 4; // 4 像素点数据包括RGB通道的分量值及图片透明度
dataArray[index] = averageR;
dataArray[index + 1] = averageG;
dataArray[index + 2] = averageB;
}
}
}
}
return dataArray;
} catch (error) {
logger.error(MosaicConstants.TAG, 'applyMosaic fail,err:' + error);
return undefined;
}
}本示例使用了taskpool执行耗时操作以达到性能优化。
imagemosaic // har类型
|---view
| |---ImageMosaicView.ets // 视图层-图片马赛克场景
|---constants
| |---MosaicConstants.ets // 常量 如果你觉得这篇内容对你还蛮有帮助,我想邀请你帮我三个小忙:
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。