目录
分文件编写,创建一个头文件,命名“game.h”。两个源文件,“game.c”和“test.c”。头文件中包含库文件:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "game.h"
int main()
{
srand((unsigned int)time(NULL));
int secret = 0;
while (1)
{
menu();
printf("请输入你的选择\n");
scanf("%d", &secret);
switch (secret)
{
case 1:
game();
break;
case 2:
return 0;
break;
default:
break;
}
}
return 0;
}
srand是为了让电脑随机落子
while循环进入,先打印菜单,后面接一个swicth来接收你的选择。
#define ROW 3
#define COL 3
包含在头文件中,方便全部文件使用
char board[ROW][COL] = { 0 };
void Initboard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
利用双层for循环来讲每一个数组中的值置空
void Display(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < row; j++)
{
printf("---");
if (j < row - 1)
{
printf("|");
}
}
printf("\n");
}
}
printf("\n");
}
思路: 每打印数组中的一个数之后打印一个 | 符号,最后一个不打印。当打印完一行之后打印一排---|---|---。
效果如下图:
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("***轮到玩家走***\n");
while (1)
{
printf("请输入下棋的坐标\n");
scanf("%d%d", &x, &y);
if (x > 0 && x <= col && y > 0 && y <= row)
{
if ((board[x - 1][y - 1]) == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已经被占用\n");
}
}
else
{
printf("输入的坐标有误\n");
}
}
}
玩家选择坐标,如果该数没有被占用则改成 * 符号,如果占用了就会提示,然后重新输入,该操作塞入循环中就可以运转起来。
在int main(){ }中加入一句
srand((unsigned int)time(NULL));
然后编写一个电脑落子函数
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("***轮到电脑走***\n");
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if ((board[x][y]) == ' ')
{
board[x][y] = '#';
break;
}
}
}
加入srand的目的是为了让下面的x和y随机生成。这样电脑就会随机落子
先编写一个函数判断时候棋盘满了
static int IsFull(int board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] != ' ')
{
return 0;
}
}
}
return 1;
}
之后检测是否是否由三个连续相同的棋子
char CheckWin(char board[ROW][COL], int row, int col)
{
//每一行
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//每一列
for (int j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[2][0] != ' ')
{
return board[2][0];
}
//平局
if (IsFull(board, ROW, COL) == 1)
{
return 'D';
}
return'O';
}
核心思路:判断每一行、每一列、每一个对角线是否有三个连续相同的棋子,有的话就返回该符号,然后用一ret变量来接收返回值
这样就就能判断是否继续。
玩家和电脑每一次落子都检查一次。
最后判断谁胜谁负
game.h:
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//打印菜单
void menu();
//数组置空
void Initboard(char board[ROW][COL], int row, int col);
//打印棋盘
void Display(char board[ROW][COL],int row,int col);
//玩家走
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑走
void ComputerMove(char board[ROW][COL],int row , int col);
//检查输赢
char CheckWin(char board[ROW][COL], int row, int col);
//开始游戏
void game();
game.c:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*******************************************\n");
printf("************ 1、进入游戏 ***********\n");
printf("************ 2、退出游戏 ***********\n");
printf("*******************************************\n");
}
void Initboard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void Display(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < row; j++)
{
printf("---");
if (j < row - 1)
{
printf("|");
}
}
printf("\n");
}
}
printf("\n");
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("***轮到玩家走***\n");
while (1)
{
printf("请输入下棋的坐标\n");
scanf("%d%d", &x, &y);
if (x > 0 && x <= col && y > 0 && y <= row)
{
if ((board[x - 1][y - 1]) == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已经被占用\n");
}
}
else
{
printf("输入的坐标有误\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("***轮到电脑走***\n");
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if ((board[x][y]) == ' ')
{
board[x][y] = '#';
break;
}
}
}
//加入静态使得函数旨在game.c中才能使用
static int IsFull(int board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] != ' ')
{
return 0;
}
}
}
return 1;
}
char CheckWin(char board[ROW][COL], int row, int col)
{
//每一行
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//每一列
for (int j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[2][0] != ' ')
{
return board[2][0];
}
//平局
if (IsFull(board, ROW, COL) == 1)
{
return 'D';
}
return'O';
}
void game()
{
char board[ROW][COL] = { 0 }; //创建数组
Initboard(board,ROW,COL);
Display(board, ROW, COL); //打印棋盘
int ret;
while (1)
{
PlayerMove(board,ROW,COL);
Display(board, ROW, COL);
//如果返回值是 # ---失败了
//如果返回值是 * ---赢了
//如果返回值是 D ---平局了
//如果返回值是 O ----继续
ret = CheckWin(board, ROW, COL);
if (ret != 'O')
{
break;
}
ComputerMove(board, ROW, COL);
Display(board, ROW, COL);
ret = CheckWin(board, ROW, COL);
if (ret != 'O')
{
break;
}
}
if (ret = '*')
{
printf("**************\n");
printf("***玩家胜利***\n");
printf("**************\n");
}
else if (ret = '#')
{
printf("**************\n");
printf("***电脑胜利***\n");
printf("**************\n");
}
else
{
printf("**************\n");
printf("***这把平局***");
printf("**************\n");
}
Display(board, ROW, COL);
}
test.c:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
int main()
{
srand((unsigned int)time(NULL));
int secret = 0;
while (1)
{
menu();
printf("请输入你的选择\n");
scanf("%d", &secret);
switch (secret)
{
case 1:
game();
break;
case 2:
return 0;
break;
default:
break;
}
}
return 0;
}