
在软件构建过程中,一个请求可能被多个对象处理.但是每个请求在运行时只能有一个请求者.如果显示指定.将必不可少地带来请求发送者与接收者地紧耦合
如何使请求地发送者不需要指定具体地接收者?让请求地接收者自己在运行时决定来处理请求,从而使两者解耦
使多个对象都有机会处理请求 从而避免请求地发送者和接收者之间地耦合关系.将这些对象形成一条链.并沿着这条链传递请求.直到有一个对象处理它为止
#include<bits/stdc++.h>
#include<string>
using namespace std;
enum class RequestType{ 
   
    REQ_HANDLER1,
    REQ_HANDLER2,
    REQ_HANDLER3
}
class Request{ 
   
    string description;
    RequestType reqType;
public:
    Request(const string&desc,Request type) : description(desc),reqType()
    RequestType getReqType()const { 
   return reqType;}
    const string& getDescription()const { 
   return description;}
}
class ChainHandler{ 
   
    ChainHandler *nextChain;
    void sendRequestToNextHandler(const Request &req){ 
   
        if(nextChain != nullptr){ 
   
            nextChain->handle(req);
        }
    }
protected:
    virtual bool canHandleRequest(const Request& req) = 0;
    virtual bool processRequest(const Request& req) = 0;
public:
    ChainHandler(){ 
   nextChain = nullptr;}
    void setNextChain(ChainHandler * next){ 
   nextChain = next;}
    
    void handle(const Request& req){ 
   
        if(canHandleRequest(req))
            processRequest(req);
        else
            sendRequestToNextHandler(req);
    }
}
class Handler1 : public ChainHandler{ 
   
protected:
    bool canHandlerRequest(const Request&req)override{ 
   
        return req.getReqType() == RequestType::REQ_HANDLER1;
    }
    void processRequest(const Request&req)override{ 
   
        cout << "Handler1 is handle request" << req.getDescription() << endl;
    }
};
class Handler2 : public ChainHandler{ 
   
protected:
    bool canHandlerRequest(const Request&req)override{ 
   
        return req.getReqType() == RequestType::REQ_HANDLER2;
    }
    void processRequest(const Request&req)override{ 
   
        cout << "Handler2 is handle request" << req.getDescription() << endl;
    }
};
class Handler3 : public ChainHandler{ 
   
protected:
    bool canHandlerRequest(const Request&req)override{ 
   
        return req.getReqType() == RequestType::REQ_HANDLER3;
    }
    void processRequest(const Request&req)override{ 
   
        cout << "Handler3 is handle request" << req.getDescription() << endl;
    }
};
int main(){ 
   
    Handler1 h1;
    Handler1 h2;
    Handler1 h3;
    h1.setNextChain(&h2);
    h2.setNextChain(&h3);
    Request req("process task ... ",RequestType::REQ_HANDLER3);
    h1.handle(req);
    return 0;
}
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