1.在建立c++文件后导入插件 https://github.com/Brandon-Wilson/OpenCV-Plugin,记得导入Binaries和ThirdParty文件; 2.修改opencv.build.cs文件如下:
using UnrealBuildTool;
using System.IO;
public class OpenCV : ModuleRules
{
private string ThirdPartyPath
{
get { return Path.GetFullPath(Path.Combine(ModuleDirectory, "../../../../ThirdParty/")); }
}
public OpenCV(ReadOnlyTargetRules Target) : base(Target)
{
//20191015 BY:Ning+
PrivatePCHHeaderFile = "Private/OpenCVPrivatePCH.h";
// Startard Module Dependencies
PublicDependencyModuleNames.AddRange(new string[] { "Core", "RHI", "RenderCore" });
PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "Engine", "Slate", "SlateCore" });
// Start OpenCV linking here!
bool isLibrarySupported = false;
// Creat