图1 启动服务端
图2 启动客户端
图3 客户发消息
图4 服务端发消息
图5 客户主动关闭,服务段打印异常详情
服务端和客户端都要添加一下namespace:
using System.Net;
using System.Net.Sockets;
using System.Threading;
源码:
class Program
{
private static string serverIP = "192.168.3.42";//本机ip地址
private static int serverPort = 8888;
private static int bufferSize = 1024;
private static int count = 0;//表示对话序号
static void Main(string[] args)
{
IPAddress ip = IPAddress.Parse(serverIP);
IPEndPoint ipe = new IPEndPoint(ip, serverPort);
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
s.Bind(ipe);
s.Listen(10);
Console.WriteLine("等待连接……");
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
Thread mainTrd = new Thread(Run);
mainTrd.Start(s);
}
/// <summary>
/// 启动服务器的socket。
/// 此处要想修改为多用户连接,对每个新用户都new一个RecMsg线程,并且Dictionary<T1,T2>存储每一对ipe和socket即可
/// </summary>
/// <param name="o">传入的socket对象</param>
private static void Run(object o)
{
Socket socket = o as Socket;
try
{
Socket connSocket = socket.Accept();
//客户和服务器连接成功。
Console.WriteLine("{0}成功连接到本机。", connSocket.RemoteEndPoint);
//接下来的事情交给会话线程
Thread recTh = new Thread(RecMsg);
recTh.Start(connSocket);
Thread sendTh = new Thread(SendMsg);
sendTh.Start(connSocket);
}
catch (Exception ex)
{
Console.WriteLine(ex);
throw;
}
}
private static void RecMsg(object o)
{
Socket connSocket = o as Socket;
while (true)
{
byte[] buffer = new Byte[bufferSize];
try
{
int length = connSocket.Receive(buffer);
byte[] realBuffer = new Byte[length];
Array.Copy(buffer, 0, realBuffer, 0, length);
string str = System.Text.Encoding.Default.GetString(realBuffer);
Console.Write("[{0}] ", count++);
Console.WriteLine("{0}说:{1}.", connSocket.RemoteEndPoint, str);
}
catch (Exception ex)
{
Console.WriteLine(ex);
Console.ReadKey();
break;
}
}
}
private static void SendMsg(object o)
{
Socket connSocket = o as Socket;
while (true)
{
string str = Console.ReadLine();
if (str != string.Empty)
{
byte[] buffer = Encoding.Default.GetBytes(str);
connSocket.Send(buffer, buffer.Length, SocketFlags.None);
}
}
}
}
class Program
{
private static string host = "192.168.3.42";
private static int port = 8888;
private static int bufferSize = 1024;
static IPAddress ip = IPAddress.Parse(host);
static IPEndPoint ipe = new IPEndPoint(ip, port);
private static int count = 0;//表示对话序号
static void Main(string[] args)
{
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
s.Connect(ipe);
Console.WriteLine("成功连接到{0}。", s.RemoteEndPoint);
Console.WriteLine("请输入要发送给服务器的话,按Enter发送。");
}
catch (Exception ex)
{
Debug.WriteLine(ex);
throw;
}
Thread clientTh = new Thread(SendToServer);
clientTh.Start(s);
Thread recTh = new Thread(RecMsg);
recTh.Start(s);
}
private static void RecMsg(object o)
{
Socket connSocket = o as Socket;
while (true)
{
byte[] buffer = new Byte[bufferSize];
try
{
int length = connSocket.Receive(buffer);
byte[] realBuffer = new Byte[length];
Array.Copy(buffer, 0, realBuffer, 0, length);
string str = System.Text.Encoding.Default.GetString(realBuffer);
Console.Write("[{0}] ", count++);
Console.WriteLine("{0}说:{1}.", connSocket.RemoteEndPoint, str);
}
catch (Exception ex)
{
Console.WriteLine(ex);
Console.ReadKey();
break;
}
}
}
private static void SendToServer(object o)
{
Socket socket = o as Socket;
while (true)
{
try
{
string str = Console.ReadLine();
if (str != string.Empty)
{
byte[] bt = Encoding.Default.GetBytes(str);
socket.Send(bt, bt.Length, 0);
}
}
catch (Exception ex)
{
Console.WriteLine("发送失败。");
Debug.WriteLine(ex);
throw;
}
}
}
}
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。