前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >C# socket通信实现两个控制台之间聊天

C# socket通信实现两个控制台之间聊天

原创
作者头像
用户7705674
修改2021-11-03 09:49:10
8580
修改2021-11-03 09:49:10
举报
文章被收录于专栏:css小迷妹

1、运行效果

图1 启动服务端

图2 启动客户端

图3 客户发消息

图4 服务端发消息

图5 客户主动关闭,服务段打印异常详情

2、服务器端源码

服务端和客户端都要添加一下namespace:

using System.Net;

using System.Net.Sockets;

using System.Threading;

源码:

代码语言:javascript
复制
 class Program
    {
        private static string serverIP = "192.168.3.42";//本机ip地址
        private static int serverPort = 8888;
        private static int bufferSize = 1024;
        private static int count = 0;//表示对话序号

        static void Main(string[] args)
        {
            IPAddress ip = IPAddress.Parse(serverIP);
            IPEndPoint ipe = new IPEndPoint(ip, serverPort);
            Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            try
            {
                s.Bind(ipe);
                s.Listen(10);
                Console.WriteLine("等待连接……");
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);
            }
            Thread mainTrd = new Thread(Run);
            mainTrd.Start(s);
        }
        /// <summary>
        /// 启动服务器的socket。
        /// 此处要想修改为多用户连接,对每个新用户都new一个RecMsg线程,并且Dictionary<T1,T2>存储每一对ipe和socket即可
        /// </summary>
        /// <param name="o">传入的socket对象</param>
        private static void Run(object o)
        {
            Socket socket = o as Socket;
            try
            {               
                Socket connSocket = socket.Accept();
                //客户和服务器连接成功。
                Console.WriteLine("{0}成功连接到本机。", connSocket.RemoteEndPoint);
                //接下来的事情交给会话线程
                Thread recTh = new Thread(RecMsg);
                recTh.Start(connSocket);
                Thread sendTh = new Thread(SendMsg);
                sendTh.Start(connSocket);
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);
                throw;
            }
        }
        private static void RecMsg(object o)
        {
            Socket connSocket = o as Socket;
            while (true)
            {
                byte[] buffer = new Byte[bufferSize];
                try
                {
                    int length = connSocket.Receive(buffer);
                    byte[] realBuffer = new Byte[length];
                    Array.Copy(buffer, 0, realBuffer, 0, length);
                    string str = System.Text.Encoding.Default.GetString(realBuffer);
                    Console.Write("[{0}] ", count++);
                    Console.WriteLine("{0}说:{1}.", connSocket.RemoteEndPoint, str);
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                    Console.ReadKey();
                    break;
                }                            
            }
        }
        private static void SendMsg(object o) 
        {
            Socket connSocket = o as Socket;
            while (true)
            {
                string str = Console.ReadLine();
                if (str != string.Empty)
                {
                    byte[] buffer = Encoding.Default.GetBytes(str);
                    connSocket.Send(buffer, buffer.Length, SocketFlags.None);
                }               
            }
        }
    }

3、客户端源码

代码语言:javascript
复制
class Program
    {
        private static string host = "192.168.3.42";
        private static int port = 8888;
        private static int bufferSize = 1024;
        static IPAddress ip = IPAddress.Parse(host);
        static IPEndPoint ipe = new IPEndPoint(ip, port);
        private static int count = 0;//表示对话序号
        static void Main(string[] args)
        {            
            Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            try
            {
                s.Connect(ipe);
                Console.WriteLine("成功连接到{0}。", s.RemoteEndPoint);
                Console.WriteLine("请输入要发送给服务器的话,按Enter发送。");
            }
            catch (Exception ex)
            {
                Debug.WriteLine(ex);
                throw;
            }
            Thread clientTh = new Thread(SendToServer);
            clientTh.Start(s);
            Thread recTh = new Thread(RecMsg);
            recTh.Start(s);            
        }
        private static void RecMsg(object o)
        {
            Socket connSocket = o as Socket;
            while (true)
            {
                byte[] buffer = new Byte[bufferSize];
                try
                {
                    int length = connSocket.Receive(buffer);
                    byte[] realBuffer = new Byte[length];
                    Array.Copy(buffer, 0, realBuffer, 0, length);
                    string str = System.Text.Encoding.Default.GetString(realBuffer);
                    Console.Write("[{0}] ", count++);
                    Console.WriteLine("{0}说:{1}.", connSocket.RemoteEndPoint, str);
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                    Console.ReadKey();
                    break;
                }
            }
        }
        private static void SendToServer(object o)
        {            
            Socket socket = o as Socket;            
            while (true)
            {
                try
                {
                    string str = Console.ReadLine();                    
                    if (str != string.Empty)
                    {
                        byte[] bt = Encoding.Default.GetBytes(str);
                        socket.Send(bt, bt.Length, 0);
                    }
                }
                catch (Exception ex)
                {
                    Console.WriteLine("发送失败。");
                    Debug.WriteLine(ex);
                    throw;
                }
            }                     
        }
    }

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。

如有侵权,请联系 cloudcommunity@tencent.com 删除。

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
目录
  • 1、运行效果
  • 2、服务器端源码
  • 3、客户端源码
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档