前往小程序,Get更优阅读体验!
立即前往
发布
社区首页 >专栏 >Python弹球游戏(tkinter模块编写)

Python弹球游戏(tkinter模块编写)

作者头像
里克贝斯
发布2021-05-21 16:41:29
发布2021-05-21 16:41:29
1.1K0
举报
文章被收录于专栏:图灵技术域图灵技术域

python弹球游戏,能够选择难度和分数控制。

程序利用tkinter模块编写(说到这里吐槽一下tkinter模块,虽然tkinter是python自带的模块,但是编写手感真没有wxpython好,一个原因是tkinter模块较复杂定义了交互界面还要pack,位置也难调整,更重要的是界面没有wxpython好看)

python3代码:

Python

代码语言:txt
复制
from tkinter import *
from tkinter import messagebox
 
import random
import time
 
 
class Ball:
    def __init__(self, canvas, paddle, color):
        self.canvas = canvas
        self.paddle = paddle
        self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
        self.canvas.move(self.id, 245, 100)
        startx = [-3, -2, -1, 1, 2, 3]
        random.shuffle(startx)
        self.x = startx[0]
        self.y = -3
        self.canvas_height = self.canvas.winfo_height()
        self.canvas_width = self.canvas.winfo_width()
        self.hit_bottom = False
 
    def draw(self):
        self.canvas.move(self.id, self.x, self.y)
        pos = self.canvas.coords(self.id)   # top-left bottom-right
        if pos[1] <= 0 or self.hit_paddle(pos) == True:
            self.y = -self.y
        if pos[0] <= 0 or pos[2] >= self.canvas_width:
            self.x = -self.x
        if pos[3] >= self.canvas_height:
            self.hit_bottom = True
 
    def hit_paddle(self, pos):
        global score
        paddle_pos = self.canvas.coords(self.paddle.id)
        if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
            if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
                score += 1
                return True
        return False
 
 
class Paddle:
    def __init__(self, canvas, color,width):
        self.canvas = canvas
        self.id = canvas.create_rectangle(0, 0, width, 10, fill=color)
        self.x = 0
        self.y = 0
        self.canvas.move(self.id, 200, 300)
        self.canvas_width = self.canvas.winfo_width()
        self.canvas.bind_all("<Key-Left>", self.turn_left)
        self.canvas.bind_all("<Key-Right>", self.turn_right)
 
    def draw(self):
        pos = self.canvas.coords(self.id)
        if pos[0] + self.x >= 0 and pos[2] + self.x <= self.canvas_width:
            self.canvas.move(self.id, self.x, 0)
        # self.x = 0
 
    def turn_left(self, event):
        self.x = -4
 
    def turn_right(self, event):
        self.x = 4
 
width = 0
 
 
def test1():
    global width2
    width2 = 200
 
 
def test2():
    global width2
    width2 = 100
 
width2 = 100
score = 0
tk = Tk()
tk.title("Game")
tk.resizable(0, 0)  # not resizable
tk.wm_attributes("-topmost", 1)  # at top
btn1 = Button(tk, text='简单', command=test1)
btn2 = Button(tk, text='难', command=test2)
 
 
btn1.pack(side='left')
btn2.pack(side='left')
canvas = Canvas(tk, width=500, height=350, bd=0, highlightthickness=0)
canvas.pack()
canvas.create_line(1, 0, 1, 600, fill='red')
tk.update()
paddle = Paddle(canvas, 'blue', width2)
ball = Ball(canvas, paddle, 'red')
while True:
    if ball.hit_bottom == False:
        ball.draw()
        paddle.draw()
    else:
        messagebox.showinfo(title='失败!', message="你的分数为:" + str(score))
        break
    tk.update_idletasks()
    tk.update()
    time.sleep(0.01)

效果图:

本文参与 腾讯云自媒体同步曝光计划,分享自作者个人站点/博客。
原始发表:2018-02-02,如有侵权请联系 cloudcommunity@tencent.com 删除

本文分享自 作者个人站点/博客 前往查看

如有侵权,请联系 cloudcommunity@tencent.com 删除。

本文参与 腾讯云自媒体同步曝光计划  ,欢迎热爱写作的你一起参与!

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档