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十字军之王3作弊码控制台命令大全

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发布2021-04-09 11:28:45
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发布2021-04-09 11:28:45
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文章被收录于专栏:开心分享-技术交流

十字军之王3作弊码控制台命令大全

打开控制台后,只需右键单击映射上的字符,就可以访问各种调试交互,从而使操作它们变得相当容易。

mult为百分比数据

add为直接增加数据

士兵战斗力变量开局

movement_speed = 0.15 行军速度

light_cavalry_pursuit_mult = 0.2 轻骑兵追击

light_cavalry_toughness_mult = 0.3 轻骑兵坚韧

light_cavalry_damage_mult = 0.3 轻骑兵伤害

light_cavalry_screen_add = 5 轻骑兵掩护

heavy_cavalry_pursuit_mult = 0.2 重骑兵追击

heavy_cavalry_toughness_mult = 0.3 重骑兵坚韧

heavy_cavalry_damage_mult = 0.3 重骑兵伤害

heavy_cavalry_screen_add = 5 重骑兵掩护

skirmishers_pursuit_mult = 0.2 散兵追击

skirmishers_damage_mult = 0.2 散兵伤害

skirmishers_toughness_mult = 0.1 散兵坚韧

skirmishers_screen_add = 5 散兵掩护

heavy_infantry_toughness_mult = 0.15 重步坚韧

heavy_infantry_pursuit_mult = 0.15 重步追击

heavy_infantry_damage_mult = 0.15 重步伤害

heavy_infantry_screen_add = 5 重步掩护

pikemen_screen_add = 5 矛兵掩护

pikemen_toughness_mult = 0.3 矛兵坚韧

pikemen_pursuit_mult = 0.3 矛兵追击

pikemen_damage_mult = 0.3 矛兵坚韧

archers_screen_add = 5 弓箭掩护

archers_damage_mult = 0.3 弓箭伤害

archers_pursuit_mult = 0.3 弓箭追击

archers_pursuit_mult = 0.3 弓箭坚韧

counter_efficiency = 0.25 士兵克制效率

retreat_losses = -0.25 撤退损失

siege_weapon_siege_value_mult = 0.4 攻城武器效率

naval_movement_speed_mult = 0.25 海军速度

supply_capacity_mult = 2 补给能力

raid_speed = 0.25 劫掠速度

army_maintenance_mult = -0.15 军队维护

knight_effectiveness_mult = 0.75 骑士战斗力

hard_casualty_modifier = -0.2 士兵损失


age添加输入的[数量]年龄到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]age 20

add_claim添加对[头衔id]的宣称到[角色id],如果没有选定id默认为玩家角色。[头衔id] [角色id]add_claim e_hre

add_doctrine添加[教条id]到[信仰id], 如果没有选定id默认为玩家角色信仰。按TAB显示所有教条id。[教条id] [信仰id]add_doctrine doctrine_pluralism_fundamentalist catholic

add_dread添加输入[数量]的恐怖值到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]add_dread 100

add_maa添加输入的 [兵种id] 部队到[角色id],[角色id],如果没有选定id默认为玩家角色。按TAB显示所有兵种id。[兵种id] [角色id]add_maa bowmen

add_perk添加输入的[技能id] 到[角色id],如果没有选定id默认为玩家角色。按TAB显示所有技能id。[技能id] [角色id]add_perk thoughtful_perk

add_piety添加输入[数量]的虔诚到玩家角色。负数允许减少虔诚。默认1000。[数量]add_piety 9000

add_prestige添加输入[数量]的威望到玩家角色。负数允许减少虔诚。默认1000。[数量]add_prestige 16000

add_realm_law添加输入的[法律id] 到[角色id]的国家,如果没有选定id默认为玩家角色国家。按TAB显示所有法律id。[法律id] [角色id]add_realm_law crown_authority_3

add_realm_law_skip_effects添加输入的[法律id] 到[角色id]的国家,如果没有选定id默认为玩家角色国家。按TAB显示所有法律id。[法律id] [角色id]add_realm_law_skip_effects crown_authority_3

add_relation添加[关系id]到[角色id]与[角色id], 如果其中一个没有选定id默认为玩家角色。[关系id] [角色id]add_relation friend 1234

add_secret添加输入的[秘密id] 到玩家角色。按TAB显示所有秘密id。[秘密id]add_secret secret_witch

add_stress添加输入[数量]的压力值到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]add_stress 50

add_title_law添加[继承法id]到[头衔id].[头衔id] [法律id]add_title_law e_hre feudal_elective_succession_law

add_trait添加输入的[特质id] 到[角色id],如果没有选定id默认为玩家角色。按TAB显示所有特质id。[特质id] [角色id]add_trait witch

add_lifestyle_xp_all添加输入[数量]的经验到[角色id]的所有生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_lifestyle_xp_all 2000

add_diplomacy_lifestyle_xp添加输入[数量]的经验到[角色id]的外交生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_diplomacy_lifestyle_xp 2000

add_martial_lifestyle_xp添加输入[数量]的经验到[角色id]的军事生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_martial_lifestyle_xp 2000

add_stewardship_lifestyle_xp添加输入[数量]的经验到[角色id]的管理生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_stewardship_lifestyle_xp 2000

add_intrigue_lifestyle_xp添加输入[数量]的经验到[角色id]的谋略生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_intrigue_lifestyle_xp 2000

add_learning_lifestyle_xp添加输入[数量]的经验到[角色id]的学识生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_learning_lifestyle_xp 2000

change_culture改变[地区id]的文化到[文化id].[地区id] [文化id]change_culture 496 swedish

change_development_level添加输入[数量]的发展度到[地区id],如果没有选定id默认为玩家角色首都。负数允许减少。[数量] [地区id]change_development_level 100 496

change_fervor添加输入[数量]的宗教热情到[信仰id],如果没有选定id默认为玩家角色信仰。负数允许减少。默认10。[数量] [信仰id]change_fervor 100 catholic

change_diplomacy添加输入的[数量]到[角色id]的外交属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_diplomacy 16

change_martial添加输入的[数量]到[角色id]的外交属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_martial 16

change_stewardship添加输入的[数量]到[角色id]的管理属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_stewardship 16

change_intrigue添加输入的[数量]到[角色id]的谋略属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_intrigue 16

change_learning添加输入的[数量]到[角色id]的学识属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_learning 16

change_prowess添加输入的[数量]到[角色id]的勇武属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_prowess 16

clear_character_modifiers移除[角色id]的所有角色修正,如果没有选定id默认为玩家角色。[角色id]clear_character_modifiers

clear_title_laws移除[头衔id]的所有继承法。[头衔id]clear_title_laws e_hre

clear_traits移除[角色id]的所有特质,如果没有选定id默认为玩家角色。[角色id]clear_traits

discover_all_eras解锁[角色id]的文化的所有时代的所有革新,如果没有选定id默认为玩家角色。[角色id]discover_all_eras

discover_era解锁玩家角色的文化的[时代id]的所有革新,如果没有选定id默认为玩家角色。按TAB显示所有时代id。[时代id]discover_era culture_era_early_medieval

discover_fascination解锁[角色id]的文化的文化偏好革新,如果没有选定id默认为玩家角色。[角色id]discover_fascination

discover_innovation解锁[角色id]的文化的[革新id],如果没有选定id默认为玩家角色。按TAB显示所有革新id。[革新id] [角色id]discover_innovation innovation_motte

dynasty_prestige添加输入[数量]的宗族威望到[宗族id],如果没有选定id默认为玩家角色宗族。负数允许减少。默认1000。[数量] [宗族id]dynasty_prestige 100000

end_schemes所有以玩家角色为目标的阴谋被中止。无end_schemes

event触发[事件id].[事件id]event lifestyle_nicknames.0001

gain_all_dynasty_perks解锁[角色id]的所有宗族传承,如果没有选定id默认为玩家角色宗族。[角色id]gain_all_dynasty_perks

gain_all_perks解锁[角色id]的所有生活方式技能,如果没有选定id默认为玩家角色。[角色id]gain_all_perks

give_title给予[头衔id]给[角色id],如果没有选定id默认为玩家角色。[头衔id] [角色id]give_title e_hre

gold给予输入[数量]的金钱到玩家角色。负数允许减少。默认1000。[数量]add_gold 500

instabuild角色领下的建筑瞬间造完,再输一次可取消。无instabuild

instant_birth生育只需一天,再输一次可取消。无instant_birth

join_era将[角色id]的文化带入[时代id],如果没有选定id默认为玩家角色。按TAB显示所有时代id。[时代id]join_era culture_era_high_medieval

kill杀死[角色id],如果没有选定id默认为玩家角色。[角色id]kill

know_schemes发现以玩家角色为目标的所有阴谋。无know_schemes

merge_culture将所有[文化id]地区的文化改为[文化id]。[文化id] [文化id]merge_culture greek swedish

pregnancy使女性[角色id]怀上[角色id]的孩子,如果没有选定id默认为未知角色。[角色id][角色id]pregnancy 1234

remove_doctrine移除[信仰id]的[教条id], 如果没有选定id默认为玩家角色信仰。按TAB显示所有教条id。[教条id] [信仰id]remove_doctrine doctrine_pluralism_righteous catholic

remove_nick移除[角色id]的当前称号,如果没有选定id默认为玩家角色。[角色id]remove_nick

remove_relation移除[角色id]与[角色id]的[关系id], 如果其中一个没有选定id默认为玩家角色。[关系id] [角色id]remove_relation friend 1234

remove_trait移除[角色id]的[特质id],如果没有选定id默认为玩家角色。按TAB显示所有特质id。[特质id] [角色id]remove_trait witch

set_culture改变[角色id]的[文化id],如果没有选定id默认为玩家角色。按TAB显示所有文化id。[文化id] [角色id]set_culture swedish

set_dread改变[角色id]的恐怖值[数量],如果没有选定id默认为玩家角色。[数量 [角色id]set_dread 100

set_faith改变[角色id]的[信仰id],如果没有选定id默认为玩家角色。按TAB显示所有信仰id。[信仰id] [角色id]set_faith catholic

set_focus改变[角色id]的[重心id],如果没有选定id默认为玩家角色。[重心id] [角色id]set_focus diplomacy_majesty_focus

set_nick给予[称号id]到[角色id],如果没有选定id默认为玩家角色。[称号id] [角色id]set_nick nick_the_lazy

set_sexuality改变[角色id]的[性取向id],如果没有选定id默认为玩家角色。[性取向id] [角色id]set_sexuality bisexual

set_stress改变[角色id]的压力值[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_stress 0

set_diplomacy改变[角色id]的外交属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_diplomacy 16

set_martial改变[角色id]的军事属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_martial 16

set_stewardship改变[角色id]的管理属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_stewardship 16

set_intrigue改变[角色id]的谋略属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_intrigue 16

set_learning改变[角色id]的学识属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_learning 16

set_prowess改变[角色id]的勇武属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_prowess 16

yesmenAI角色会接受所有提议,再次输入以取消。无yesmen

clear清除控制台输入历史。无clear

effect执行effect代码文件。(译:详情查看游戏的effect文件夹里的内容)[effect代码]effect test

faction_spawn创建新[派系种类]如果有国家允许创建。[派系种类]faction_spawn peasant_faction

generate_cadet_coa随机生成新玩家家族纹章。无generate_cadet_coa

help打印[命令]的说明,如果没有参数将打印所有控制台命令。[命令]help help

instamove军队只需一天移动到目标地。无instamove

map_editor开启地图编辑器。无map_editor

nomenAI角色会拒绝所有提议,再次输入以取消。无nomen

observe进入观察者模式。无observe

play改变玩家角色到[角色id].[角色id]play 1234

portrait_editor开启头像编辑器。无portrait_editor

run执行[文件名称]中的所有命令. 文件必须放在Documents/Paradox Interactive/Crusader Kings III.无run test.ini

set_is_ai允许AI控制[角色id].[角色id]set_is_ai 1234

set_is_player禁止AI控制[角色id].[角色id]set_is_player 1234

yesmenAI角色会接受所有提议,再次输入以取消。无yesmen


tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial开启教程

tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial关闭教程

tutorial.debugwindow - Shows the tutorial debug window显示教程调试窗口

event [eventid] [character] - Trigger an event for a character为角色触发事件

debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。

test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。

discover_innovation(add_innovation) - Discover an innovation for a character's culture探索角色文化的创新

discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture探索当前对角色文化着迷的创新

join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)加入一个时代(以及之前的所有时代)

discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)发现一个时代(以及时代本身)的所有创新

discover_all_eras [character (optional)] - Discover all eras and all innovations探索所有时代和所有创新

set_faith [faith] [character (optional)] - Sets the faith of a character设定角色的信仰

dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty在所处的朝代中提升声望

gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks赋予王朝所有特权(默认为当前所扮演角色的王朝)

log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined记录所有尚未定义loc键的游戏概念

kill(die) [character (optional)] - Kill a character (currently played character by default)杀死一名角色(默认为当前扮演角色)

gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks赋予一名角色所有特权(默认为当前扮演角色)

add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk赋予一名角色一项特权(默认为当前扮演角色)

instant_birth - Toggles if children should be born instantly or as normal开/关是否要立即或正常生育子女

AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like使AI宣战(根据正常权重),绕过所有步调检查等

generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty为此角色生成一个CoA,将其视为王朝替补

add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith在一种信仰中加入一项教义

remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith从一种信仰中移除一项教义

add_realm_law [law] [character(optional)] - Adds a realm law增加一项领域法

add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the (r)括号删掉evoke effects of the current law增加一项领域法,跳过成本和效果,以及当前法律的废除效果

set_culture [culture] [character(optional)] - Sets the culture of a character设定角色的文化

change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith改变信仰的热情

add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret向角色透露一项机密(默认为当前扮演角色)

change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital更改一个县的发展水平,默认为首都

faction_spawn [faction_type] - Spawns a faction of the specified type产生指定类型的派系

faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type设置指定类型的首个派系的不满

faction_demand [faction_type] - The first faction of the specified type sends its demand指定类型的首个派系发出其需求

dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'将该池有关的统计信息转存至'logs/pool_stats.csv'

dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'将该池有关的统计信息转存至'logs/character_creation_stats.csv'

fast_tick - Faster ticking (lower frame rate)每天加快(帧率降低)

instamove(quickmove) - units move one province each day一个省的单位移动

supress_messages - Toggle if all messages (toasts/(n)括号删掉otifications) should be suppressed开/关是否要屏蔽所有消息(提示/通知)

force_save_compression - Toggle if saves should be compressed开/关是否要压缩存档

dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date为当前日期的所有书签字符写入人像数据

print_ai_timings - Prints profiling data about ai显示关于ai的分析数据

Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh清除人像缓存。强制所有人像刷新

portrait_editor(pe) - Open the portrait editor打开人像编辑器

spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position在光标位置生成指定实体

clearspawnedentities - Clears entities spawned with spawnentity command清除使用spawnentity命令生成的实体

MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects为游戏的地图对象生成定位器

MapObjects.Debug - Prints out map object debug information显示地图对象调试信息

Camera.Debug - Prints out camera debug information显示相机调试信息

Camera.Save - Save camera position保存相机位置

Camera.Load - Load camera position加载相机位置

Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode使用特定的颜色模式保存地图的png

Adjacencies.Rebuild - Rebuild all adjacencies重建所有邻接关系

spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions在2个位置之间生成指定的行

clearlines - Clear lines清除行

SplineNetwork.GenerateAssets - Undefined未定义

shader_debug - Undefined未定义

compoundnodeeditor - Compound Node Editor复合节点编辑器

particleeditor - Particle Node Editor粒子节点编辑器

script_docs(script_documentation) - Prints script documentation显示脚本文档

settings - Spawns a settings GUI生成设置GUI

screenshot - Take screenshot屏幕截图

tweak - Spawns a tweaker GUI生成系统优化GUI

textureviewer - Texture Viewer纹理查看器

texturelist - Texture List纹理列表

tools.skins - Skin Editor皮肤编辑器

3dstats - Toggles 3D Stats开/关3D统计

audio.list_events - List audio event列出音频事件

audio.play_event [Audio event] - Play audio event播放音频事件

audio.cpu_info - Shows current cpu usage显示当前的CPU使用情况

vsync - Toggle main swapchains vsync切换主交换链垂直同步

gfx.reloadtexture - Reload textures重新加载纹理

rendertype - Reports what render backend is used报告所使用的渲染后端

Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads设置或获取任务线程数

CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).模拟崩溃(会导致游戏退出)。

CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.删除X天前的本地崩溃转储。

gfx.skin - Select active gfx skin选择现存gfx皮肤

Dockables.Create [Dockable name] - Create dockable创建可停靠

Dockables.CreateLayout [Dockable layout name] - Create dockable layout创建可停靠布局

gui_editor - Spawns gui editor生成GUI编辑器

DumpDataTypes - Dumps the registered data types转储已注册的数据类型

map_editor - Toggle map editor开/关地图编辑器

Music.StopTrack - Stops the currently playing track停止当前播放的曲目

Music.Weight - Shows or sets the current weight of the music system显示或设置音乐系统的当前权重

Music.PlayTrack [track name] - Plays the specified track播放指定的曲目

Music.Reset - Resets the music system重置音乐系统

Debug.Achievements.ResetAll - Locks all achievements again再次锁定所有成就

explorer - Shows an object explorer window显示一个对象浏览器窗口

add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle将xp添加到所有生活方式中

add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle将xp添加到指定生活方式中

switchlanguage [language name] - Reload localization files and switch language重新加载本地化文件并切换语言

reload [file name] - Reloads assets重新载入assets文件

time - What time is it?现在是几点?

minidump [file path] - Creates a minidump创建一个小型转储

crash - Cause the application to crash导致应用程序崩溃

debug_mode - Toggles debug mode切换调试模式

release_mode - Toggles release mode切换释放模式

GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window

GUI.ClearWidgets - Clear dummy widget清除虚拟小部件

helplog - Print out all console commands to game.log file.在game.log文件中显示所有控制台命令。

help [command name] - Print out all console commands or a specific command description.显示所有控制台命令或特定的命令描述。

helphelp - Double Rainbow help.双彩虹协助。

version - Prints the version to the console and the game log.在控制台和游戏日志中显示版本。

tick_day [number of days] - Ticks any number of days勾选任意天数

statistics - Logs statistics日志统计

load [file name] - Load gamestate from savegame on disk从磁盘上的savegame加载gamestate

test_save - Check save and load persistence检查存档和读档持久性

save [file name] - Saves current gamestate to disk将当前的游戏状态保存到磁盘

recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers重新计算修改器

effect [{effect script}] - Execute effect执行效果

run [{effect file}] - Execute effect file in /run在/run中执行效果文件

trigger [{trigger script}] - Test trigger script测试触发脚本

chat [Message] - Send chat message发送聊天消息

play [Character ID] - Change played character更改扮演的角色

observe(ob) - Start observing the game开始观看比赛

hello [Character ID] - Show a character显示角色

hello_history [Scripted history character ID] - Show a character from history显示历史人物

show_title [Title tag] - Show a title显示头衔

find_title [Title name] - Find a title查找头衔

select_province [Province Id] - Select a province选择一个省

change_culture [province id] [culture] - Change culture of a county改变一个县的文化

merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture将同一种文化的所有县合并为一种新文化

gold(cash,dough) [Amount] - Add gold增加黄金

add_piety(piety) [Amount] - Add piety增加虔诚

add_prestige(prestige) [Amount] - Add prestige增加声望

give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character将头衔赋予指定角色

add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title宣布该角色获得该头衔

age() [Age] [Character ID] - Adds age to the current age在当前年龄基础上增加年龄

historical_id(hist) [Character ID] - Shows the historical id of a character显示角色的历史ID

add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character为角色添加特质

set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character设置角色的性别

secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in显示有关角色所涉及的所有秘密的所有信息

remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character移除角色的特质

pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant使角色怀孕

redraw_coa - Redraw coat of arms重绘纹章

yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day一天之内AI会肯定所有事件

nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day一天之内AI会否定所有事件

watch(ww) - Enables watch windows启用监视窗口

aiwatch - Enables ai watch windows启用AI监视窗口

ai_war_coordinator_watch - Enables AI war coordinator watch window启用AI战争协调员监视窗口

loading_screen(ls) - Stays on the next load screen停留在下一个加载屏幕上

error - Show errors in log在日志中显示错误

test_message [type] [char_id/title_key/goto province_id] - Test sending a message测试发送消息

gamelog - Show game log显示游戏日志

know_schemes - Discovers all schemes target to the player发现所有针对该玩家的阴谋

end_schemes - Ends all schemes target to the player结束所有针对该玩家的阴谋

scripted_tests [pattern (optional)] - Run scripted tests运行脚本测试

force_oos - Force OoS强制OoS

event_queue - Print event queue debug显示事件队列调试

event_counts - Print event debug counts显示事件调试计数

spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario生成战斗场景中的攻击或防御方

combat [scenario] - Test a scripted combat scenario测试脚本化的战斗场景

combat_test [scenario] [iterations] - Test a scripted combat scenario测试脚本化的战斗场景

charinfo - Toggles the visibility of the character debug info.切换角色调试信息的可见性。

print_randomlog - Prints the current randomlog.显示当前的随机日志。

oos_dump - Dumps OOS info.转储OOS信息。

output_terrain - Outputs province terrain file.输出行省地形文件。

tick_development [Number of ticks] - Tick the spreading of development for X ticks勾选展开X刻度延展

players - Lists all players on server列出服务器上的所有玩家

kick [Player name] - Kicks a player with the given name踢出指定名字的玩家

add_relation [relation name] [char01] [char02] - Adds a scripted relation添加脚本化关系

remove_relation [relation name] [char01] [char02] - Removes a scripted relation删除脚本化关系

add_stress [stress] [character id (optional)] - Add the value to existing stress增加现有压力值

simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄)

set_stress [stress] [character id (optional)] - Change stress to the value将压力更改为该值

add_dread [dread] [character id (optional)] - Add the value to existing dread将值添加至现有恐惧

set_dread [dread] [character id (optional)] - Change dread to the value将恐惧更改为该值

set_focus [focus] ]character] - Set a focus for the character为角色设定焦点

add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character为角色添加一个被甲武士团

clear(clr) - Clear console.清除控制台。

recalculate_succession [Character ID] - Recalculates the succession of a character重新计算角色的继承

AI.Enable [Character ID] - Enables the AI of a character启用角色的AI

AI.Disable [Character ID] - Disables the AI of a character禁用角色的AI

set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character设定角色的外交

set_martial [value] [character (optional)] - Sets the martial of a character设置角色的武术

set_stewardship [value] [character (optional)] - Sets the stewardship of a character设置角色的管理

set_intrigue [value] [character (optional)] - Sets the intrigue of a character设置角色的谋略

set_learning [value] [character (optional)] - Sets the learning of a character设定角色的学问

set_prowess [value] [character (optional)] - Sets the prowess of a character设置角色的勇猛

change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character改变角色的外交

change_martial [value] [character (optional)] - Changes the martial of a character改变角色的武术

change_stewardship [value] [character (optional)] - Changes the stewardship of a character更改角色的管理

change_intrigue [value] [character (optional)] - Changes the intrigue of a character改变角色的谋略

change_learning [value] [character (optional)] - Changes the learning of a character改变角色的学问

change_prowess [value] [character (optional)] - Changes the prowess of a character改变角色的勇猛

clear_traits [character (optional)] - Removes all the traits of a character删除角色的所有特质

clear_character_modifiers [character (optional)] - Removes all the modifiers of a character删除角色的所有修改器

set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character为角色设置指定绰号

remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character删除角色的绰号

timer - Prints out debug timing info显示调试计时信息

timer_start - Starts debug timing开始调试计时

timer_restart - Restarts (resets and starts) debug timing重新启动(重置并启动)调试计时

timer_reset - Resets debug timing重置调试计时

timer_stop - Stops debug timing停止调试计时

timer_dump - Dumps debug timing info转储调试计时信息

Ct - Puts timer info in clipboard将计时器信息放入剪贴板

instabuild(quickbuild) - Players build things instantly玩家立即建造

verify_ai_path - Verify an AI unit's path验证AI单位路径

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原始发表:2021年4月6日 ,如有侵权请联系 cloudcommunity@tencent.com 删除

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