本文是基于决策树的需求做的前期demo实现,所以以二叉树为实现目标。基本术语如下:
<body>
<canvas id="canvas"></canvas>
<button class="btn" onClick="draw()">画树</button>
<script>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var startX = window.innerWidth * 0.5;
var startY = window.innerHeight;
function init() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
ctx.fillStyle = 'rgb(255,255,255)';
ctx.beginPath();
ctx.moveTo(startX, startY * 0.9);
ctx.lineTo(startX, startY * 0.7);
ctx.closePath();
ctx.strokeStyle = 'black';
ctx.lineWidth = 10;
ctx.stroke();
}
function nextStep(parentLength, lineWidth, color, parentEndX, parentEndY, k, baseAngle, angle) {
if (parentLength <= 1) {
return 0;
}
var leftAngle = angle + baseAngle;
var rightAngle = baseAngle - angle;
//根据传来的角度,算出左枝和右枝需要偏移的量
var LdisX = k * parentLength * Math.round(Math.cos(leftAngle / 180 * Math.PI) * 10) / 10;
var LdisY = k * parentLength * Math.round(Math.sin(leftAngle / 180 * Math.PI) * 10) / 10;
var RdisX = k * parentLength * Math.round(Math.cos(rightAngle / 180 * Math.PI) * 10) / 10;
var RdisY = k * parentLength * Math.round(Math.sin(rightAngle / 180 * Math.PI) * 10) / 10;
//算出左枝和右枝终点坐标的值
var LXbough = parentEndX + LdisX;
var LYbough = parentEndY - LdisY;
var RXbough = parentEndX + RdisX;
var RYbough = parentEndY - RdisY;
//开始绘画
ctx.beginPath();
ctx.moveTo(parentEndX, parentEndY);
ctx.lineTo(LXbough, LYbough);
ctx.moveTo(parentEndX, parentEndY);
ctx.lineTo(RXbough, RYbough);
ctx.closePath();
//当树枝长度到一定值时,树枝的颜色逐渐变浅
var rgb = '#f' + color + "" + color;
if (parentLength < 20) {
ctx.strokeStyle = rgb;
switch (color) {
case 1: color = 4; break;
case 4: color = 7; break;
case 7: color = 'a'; break;
case 'a': color = 'c'; break;
case 'c': color = 'e'; break;
default: color = 'e'; break;
}
} else {
ctx.strokeStyle = 'black';
}
ctx.lineWidth = lineWidth;
ctx.stroke();
//树枝下个分支点的角度 值越大,伞盖越大,常数为了防止树枝分叉角度太小重叠
var newAngle = Math.random() * 30 + 10;
//画左枝和右枝
nextStep(parentLength * k, lineWidth * 0.6, color, LXbough, LYbough, k, leftAngle, newAngle);
nextStep(parentLength * k, lineWidth * 0.6, color, RXbough, RYbough, k, rightAngle, newAngle);
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
init();
nextStep(startY * 0.3, 6, 4, startX, startY * 0.7, 0.7, 90, Math.random() * 30 + 10);
}
init();
</script>
</body>
效果图如下:
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。
原创声明:本文系作者授权腾讯云开发者社区发表,未经许可,不得转载。
如有侵权,请联系 cloudcommunity@tencent.com 删除。