效果预览:
这是我在网上看到的一个效果,觉得还是很不错的,就研究了一下源码,今天给大家分享一下,其实也很简单。
简单的简述一下原理:
首先是用css在dom创建的div里面画一个若干个圆,圆的大小是随机数,圆的数量也是随机设置的,当然颜色也是随机的,
最后是移动速度,然后拿到屏幕的宽高,下一步就是让小球运动起来,达到边界值的时候就改变方向,循环执行fn的运动的函数。
源码:
.ball {
position: absolute;
top: 0;
left: 0;
width: 100px;
height: 100px;
background: radial-gradient(circle, #fff, #fff600);
border-radius: 50%;
}
// 创建[1,11)个小球
var mdAttr = document.createDocumentFragment();
var OBall = [];//小球对象数组
for (var i = 0; i < random(5,20); i++) {
OBall[i] = document.createElement("div");
OBall[i].setAttribute("class", "ball");
var cirR = random(80,100);//小球半径
OBall[i].style.width = cirR * 2 + "px";
OBall[i].style.height = cirR * 2 + "px";
OBall[i].style.background = "radial-gradient(circle," + randomColor() + "," + randomColor() + ")";
mdAttr.appendChild(OBall[i]);
OBall[i].startX = random(1,10);//初始位置X 可以自己设置位置,不一定是非要从左上角
OBall[i].startY = random(1,10);//初始位置Y
OBall[i].Vx = random(3,10);//水平增加距离 这个速度是随机增加的,不然没有随机的效果
OBall[i].Vy = random(3,10);//垂直增加距离
}
document.body.appendChild(mdAttr);
//获取浏览器窗口宽高
var W,H;
window.onresize = (function(){
W = window.innerWidth,
H = window.innerHeight;
})();
//运动 ~ ! void + a= (function fn())
~ function fn() {
OBall.forEach(function (ball) {
var MaxH = H - ball.offsetHeight,//获取小球位置的最大值,以免超过边界
MaxW = W - ball.offsetWidth;
ball.startX += ball.Vx;//改变小球位置
ball.startY += ball.Vy;
if(ball.startX >= MaxW || ball.startX <=0){//若小球位置超出最大值和最小值就改变方向
ball.Vx *= -1;
ball.style.background = "radial-gradient(circle," + randomColor() + "," + randomColor() + ")";
ball.startX = Math.max(0,ball.startX);
ball.startX = Math.min(ball.startX,MaxW);
}
if(ball.startY >= MaxH || ball.startY <=0){
ball.Vy *= -1;
ball.style.background = "radial-gradient(circle," + randomColor() + "," + randomColor() + ")";
ball.startY = Math.max(0,ball.startY);
ball.startY = Math.min(ball.startY,MaxW);
}
ball.style.left = ball.startX + "px";//设置小球当前位置
ball.style.top = ball.startY + "px";
});
requestAnimationFrame(fn);//循环
}();
//颜色随机
function randomColor() {
var r = Math.floor(Math.random() * 256),
g = Math.floor(Math.random() * 256),
b = Math.floor(Math.random() * 256);
return "rgb(" + r + "," + g + "," + b + ")";
}
//取[min,max)之间的随机值
function random(min,max){
return Math.random(max-min)+min;
}
源码的注释写的还是很清楚的,看还是看的明白的。