简要教程
这是一款HTML5炫酷光粒子动画特效。该特效通过js在页面中生成canvas元素,并通过算法在其中生成炫酷的光粒子动画特效。 使用方法
在页面中引入下面的文件。
<link rel="stylesheet" href="./style.css">
<script src='js/lvrjwz.js'></script>
<script src='https://cdnjs.cloudflare.com/ajax/libs/simplex-noise/2.4.0/simplex-noise.min.js'></script>
<script src="js/script.js"></script>
javascript
javascript代码
"use strict";
const particleCount = 1000;
const particleProps = [
"x",
"y",
"z",
"vx",
"vy",
"vz",
"life",
"ttl",
"speed"];
const rangeY = 100;
const rangeZ = 200;
const baseTTL = 50;
const rangeTTL = 200;
const baseHue = rand(360);
const rangeHue = 100;
const xc = 0.0005;
const yc = 0.0005;
const zc = 0.0005;
const tc = 0.0005;
const noiseSteps = ceil(rand(4)) + 4;
const backgroundColor = "hsla(0,0%,0%,0.5)";
let canvas;
let ctx;
let center;
let tick;
let simplex;
let particles;
function setup() {
createCanvas();
resize();
initParticles();
draw();
}
function initParticles() {
tick = 0;
simplex = new SimplexNoise();
particles = new PropsArray(particleCount, particleProps);
let i = 0;
for (; i < particles.length; i += particleProps.length) {
initParticle(i);
}
}
function initParticle(i) {
let x, y, z, vx, vy, vz, life, ttl, speed, radius, hue;
x = rand(canvas.a.width);
y = center[1] + randIn(-rangeY, rangeY);
z = rand(rangeZ);
vx = 0;
vy = 0;
vz = 0;
life = 0;
ttl = baseTTL + rand(rangeTTL);
speed = 0;
particles.set([x, y, z, vx, vy, vz, life, ttl, speed], i);
}
function drawParticles() {
let i = 0;
for (; i < particles.length; i += particleProps.length) {
updateParticle(i);
}
}
function updateParticle(i) {
let n, theta, phi, cosPhi, x2, y2, z2, width, hue;
let [x, y, z, vx, vy, vz, life, ttl, speed] = particles.get(i);
n = simplex.noise4D(x * xc, y * yc, z * zc, tick) * noiseSteps;
theta = n * TAU;
phi = (1 - n) * PI;
cosPhi = cos(phi);
vx = lerp(vx, cos(theta) * cosPhi, 0.0725);
vy = lerp(vy, sin(phi), 0.0725);
vz = lerp(vz, sin(theta) * cosPhi, 0.0725);
x2 = x + vx * speed;
y2 = y + vy * speed;
z2 = z + vz * speed;
width = 0.015 * z2 + 2;
speed = lerp(speed, 0.05 * z2, 0.15);
hue = baseHue + speed * 0.035 * rangeHue;
drawParticle(x, y, z, x2, y2, life, ttl, width, hue);
life++;
particles.set([x2, y2, z2, vx, vy, vz, life, ttl, speed], i);
(checkBounds(x, y, width) || life > ttl) && initParticle(i);
}
function drawParticle(x, y, z, x2, y2, life, ttl, width, hue) {
ctx.a.save();
ctx.a.lineWidth = width;
ctx.a.strokeStyle = `hsla(${hue + clamp(z, 0, 180)},${clamp(z, 10, 60)}%,${clamp(z, 10, 50)}%,${fadeInOut(life, ttl) * (0.01 * clamp(z, 50, 100))})`;
ctx.a.beginPath();
ctx.a.moveTo(x, y);
ctx.a.lineTo(x2, y2);
ctx.a.stroke();
ctx.a.closePath();
ctx.a.restore();
}
function checkBounds(x, y, r) {
return x > r + canvas.a.width || x < -r || y > r + canvas.a.height || y < -r;
}
function createCanvas() {
canvas = {
a: document.createElement("canvas"),
b: document.createElement("canvas") };
canvas.b.style = `
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
`;
document.body.appendChild(canvas.b);
ctx = {
a: canvas.a.getContext("2d"),
b: canvas.b.getContext("2d") };
center = [];
}
function resize() {
const { innerWidth, innerHeight } = window;
canvas.a.width = innerWidth;
canvas.a.height = innerHeight;
ctx.a.drawImage(canvas.b, 0, 0);
canvas.b.width = innerWidth;
canvas.b.height = innerHeight;
ctx.b.drawImage(canvas.a, 0, 0);
center[0] = 0.5 * canvas.a.width;
center[1] = 0.5 * canvas.a.height;
}
function renderGlow() {
ctx.b.save();
ctx.b.filter = "blur(8px) brightness(200%)";
ctx.b.globalCompositeOperation = "lighter";
ctx.b.drawImage(canvas.a, 0, 0);
ctx.b.restore();
ctx.b.save();
ctx.b.filter = "blur(4px) brightness(200%)";
ctx.b.globalCompositeOperation = "lighter";
ctx.b.drawImage(canvas.a, 0, 0);
ctx.b.restore();
}
function renderToScreen() {
ctx.b.save();
ctx.b.globalCompositeOperation = "lighter";
ctx.b.drawImage(canvas.a, 0, 0);
ctx.b.restore();
}
function drawBackground() {
ctx.a.clearRect(0, 0, canvas.a.width, canvas.a.height);
ctx.b.fillStyle = backgroundColor;
ctx.b.fillRect(0, 0, canvas.a.width, canvas.a.height);
}
function draw() {
tick += tc;
drawBackground();
drawParticles();
renderToScreen();
renderGlow();
window.requestAnimationFrame(draw);
}
window.addEventListener("load", setup);
window.addEventListener("resize", resize);
HTML5炫酷光粒子动画特效的codepen网址为:https://codepen.io/seanfree/pen/joXYaR
阅读原文-演示/下载源码,还有更多更好玩的开源代码等你哦!