前往小程序,Get更优阅读体验!
立即前往
首页
学习
活动
专区
工具
TVP
发布
社区首页 >专栏 >cocos2d-x 2.x版本接入bugly的总结

cocos2d-x 2.x版本接入bugly的总结

作者头像
meteoric
发布2018-11-19 18:36:40
1.6K0
发布2018-11-19 18:36:40
举报
文章被收录于专栏:游戏杂谈

最开始项目使用的是自己DIY的很简陋的上报系统,后来改成google breakpad来上报,发现其实都做的不太理想,游戏引擎因为版本历史问题存在一些崩溃问题。后来3.x接入了bugly,我这边抽了几天时间也准备接入,在接入bugly之前我是想用BugTags的,说实话我特别喜欢也为这款产品点赞(它的技术人员、客服人员响应速度和服务都是很赞的,最开始公司总结5个人,我也担任过客服的角色去跟用户沟通知道这其中的不易),但是毕竟它目前为止对NDK以及Lua方面支持的比较弱,而且截图时还存在黑屏的现象,对非原生的应用不太友好,所以后来还是放弃了,转入对C++崩溃捕获更为专业的Bugly。

官方采用的是3.x版本的cocos接入和测试的,所以2.x版本上有一些问题,我们对引擎底层做了一些修改,不能直接升级引擎的版本。

主要遇到的几个坑点:

1、CrashReport.mm报错 enum error is not a class or namespace,官方应该是在支持C++11的编译器上写的代码;

2、头文件引入的问题,No such file or directory compilation terminated,主要是.mk编写的问题;

3、eclipse属性C++ builder中勾选clean后,每次build都会把libs/armeabi目录下的文件删的精光,每次生成的时候libBuly.so都被干掉了,游戏一遇到上报就直接闪退;

第一个问题处理的方法,就是不要加类名。可参考C++11FAQ http://www.stroustrup.com/C++11FAQ.html

第二个问题的解决方法就是修改bugly下的Android.mk文件,增加一行代码

代码语言:javascript
复制
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)

后来测试中发现光export出来是不行的,还得include,可以在bugly Android.mk中引入,也可以在项目需要引入bugly相关头文件的mk中引入,类似下图

第三个问题就比较恶心一些了, 最后我是直接在项目jni/Android.mk中再引入一个Android.mk,通过该文件去导入libBugly.so文件

2.x的cocos需要配置NDK的环境变量,项目的jni/Android.mk中添加

Android.mk的文件内容

代码语言:javascript
复制
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := Bugly_shared
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libBugly.so
include $(PREBUILT_SHARED_LIBRARY)

armeabi中就放入从官方下载的libBugly.so文件,注意要是armeabi目录下的,别搞错了哦

说几个我主要修改的地方吧,崩溃接入其实分了三个部分:

1、Java代码异常,你在Activity的onCreate()方法中调用测试代码就可以测试了:CrashReport.testJavaCrash();

2、Lua Error,需要修改CCLuaEngine.cpp文件,执行lua出错时调用出错函数__G__TRACKBACK__;

3、C/C++异常;

第一个没什么好说的,自己看官方文档吧,很简单

第二个贴一下我修改的代码,仅供参考

主要就是利用lua_pcall最后一个参数为errFn进行的。当lua执行出错时,会调用相应的lua函数__G__TRACKBACK__,由该函数中调用bugly自己暴露出来的接口上传

第三项,因为bugly自己新起了一个线程去调用进行上报,在Android下如果游戏自己的CPP去调用BuglyReport.h中的方法就会直接崩溃,所以对官方提供的CrashReport.mm进行了修改(主要二处改动,一处是初始化仅做暴露自己接口的事情,二是对C++调用Java方法的判断)

代码语言:javascript
复制
#include <string.h>

#ifdef CC_TARGET_PLATFORM
#include "cocos2d.h"
#endif

#include "CrashReport.h"

#if (BUGLY_REPORT_LUA)
#include "CCLuaEngine.h"
//#include "CCScriptSupport.h"
#endif

#define CATEGORY_LUA_EXCEPTION 6
#define CATEGORY_JS_EXCEPTION 7

#define LOG_TAG "CrashReport"

#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
#define LOGI CCLOG
#define LOGD CCLOG
#define LOGE CCLOG
#endif

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

    #include <android/log.h>
    #include <jni.h>
    #include "platform/android/jni/JniHelper.h"

    #define LOGI(fmt, args...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, fmt, ##args)
    #define LOGD(fmt, args...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, fmt, ##args)
    #define LOGE(fmt, args...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, fmt, ##args)

    #define CRASHREPORT_CLASS "com/tencent/bugly/cocos/Cocos2dxAgent"
    #define METHOD_INIT "initCrashReport"
    #define METHOD_INIT_PARAMETER "(Landroid/content/Context;Ljava/lang/String;Z)V"
    #define METHOD_POST_EXCEPTION "postException"
    #define METHOD_POST_EXCEPTION_PARAMETER "(ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;Z)V"
    #define METHOD_SET_USER_ID "setUserId"
    #define METHOD_SET_USER_ID_PARAMETER "(Ljava/lang/String;)V"
    #define METHOD_SET_LOG "setLog"
    #define METHOD_SET_LOG_PARAMETER "(ILjava/lang/String;Ljava/lang/String;)V"
    #define METHOD_SET_USER_SCENE_TAG "setUserSceneTag"
    #define METHOD_SET_USER_SCENE_TAG_PARAMETER "(Landroid/content/Context;I)V"
    #define METHOD_PUT_USER_DATA "putUserData"
    #define METHOD_PUT_USER_DATA_PARAMETER "(Landroid/content/Context;Ljava/lang/String;Ljava/lang/String;)V"
    #define METHOD_REMOVE_USER_DATA "removeUserData"
    #define METHOD_REMOVE_USER_DATA_PARAMETER "(Landroid/content/Context;Ljava/lang/String;)V"
    #define METHOD_SET_CHANNEL "setSDKPackagePrefixName"
    #define METHOD_SET_CHANNEL_PARAMETER "(Ljava/lang/String;)V"

#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    #import <Foundation/Foundation.h>

    #define NSStringMake(const_char_pointer) (const_char_pointer == NULL ? nil : @(const_char_pointer))
    #define NSStringNonnullMake(const_char_pointer) (const_char_pointer == NULL ? @"" : @(const_char_pointer))

    #define LOGI(fmt, args...) printf("[Info] %s: ", LOG_TAG);\
                               printf(fmt, ##args);\
                               printf("\n");

    #define LOGD(fmt, args...) printf("[Debug] %s: ", LOG_TAG);\
                               printf(fmt, ##args);\
                               printf("\n");

    #define LOGE(fmt, args...) printf("[Error] %s: ", LOG_TAG);\
                               printf(fmt, ##args);\
                               printf("\n");

    #define BUGLY_AGENT_CLASS @"BuglyAgent"
    #define BUGLY_AGENT_METHOD_INIT @"initWithAppId:debugMode:"
    #define BUGLY_AGENT_METHOD_INIT_LOG @"initWithAppId:debugMode:logger:"
    #define BUGLY_AGENT_METHOD_USER @"setUserIdentifier:"
    #define BUGLY_AGENT_METHOD_CHANNEL @"setAppChannel:"
    #define BUGLY_AGENT_METHOD_VERSION @"setAppVersion:"
    #define BUGLY_AGENT_METHOD_EXCEPTION @"reportException:name:message:stackTrace:userInfo:terminateApp:"
    #define BUGLY_AGENT_METHOD_SCENE @"setSceneTag:"
    #define BUGLY_AGENT_METHOD_SCENE_VALUE @"setSceneValue:forKey:"
    #define BUGLY_AGENT_METHOD_SCENE_CLEAN @"removeSceneValueForKey:"
    #define BUGLY_AGENT_METHOD_LOG @"level:tag:log:"
#endif


bool CrashReport::initialized = false;

void CrashReport::initCrashReport(const char* appId, bool isDebug) {
    CrashReport::initCrashReport(appId, isDebug, Warning);
}

void CrashReport::initCrashReport(const char* appId, bool isDebug, CRLogLevel level) {
    if (!initialized) {
    
        // #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
        //     LOGI("[cocos2d-x] start init.");
        //     initialized = true;
        //     JavaVM* jvm = cocos2d::JniHelper::getJavaVM();
        //     if (jvm == NULL) {
        //         LOGE("[cocos2d-x] JavaVM is null.");
        //         return;
        //     }
        //     JNIEnv* env = NULL;
        //     jvm->GetEnv((void**)&env, JNI_VERSION_1_6);
        //     if (env == NULL) {
        //         LOGE("[cocos2d-x] JNIEnv is null.");
        //         return;
        //     }

        //     jvm->AttachCurrentThread(&env, 0);

        //     //get activity
        //     LOGI("[cocos2d-x] try get org.cocos2dx.lib.Cocos2dxActivity");
        //     jclass activityClass = env->FindClass("org/cocos2dx/lib/Cocos2dxActivity");
        //     if (activityClass == NULL) {
        //         LOGE("[cocos2d-x] Cocos2dxActivity is Null");
        //         return;
        //     }
        //     jmethodID methodActivity = env->GetStaticMethodID(activityClass, "getContext", "()Landroid/content/Context;");
        //     jobject activity = (jobject) env->CallStaticObjectMethod(activityClass, methodActivity);
        //     if (activity == NULL) {
        //         LOGE("[cocos2d-x] activity is Null");
        //         return;
        //     }
        //     //call channel set package name
        //     #if(SDK_CHANNEL_INDEX != 0)
        //     LOGI("[cocos2d-x] set channel: %d", SDK_CHANNEL_INDEX);
        //     char* packageName = "";
        //     switch(SDK_CHANNEL_INDEX) {
        //         case 1:
        //         packageName = "com.tencent.bugly.msdk";
        //         break;
        //     }
        //     jmethodID setChannelMethod = env->GetStaticMethodID(env->FindClass(CRASHREPORT_CLASS), METHOD_SET_CHANNEL, METHOD_SET_CHANNEL_PARAMETER);
        //     LOGI("set packagename: %s", packageName);
        //     env->CallStaticVoidMethod(env->FindClass(CRASHREPORT_CLASS), setChannelMethod, env->NewStringUTF(packageName));    
        //     #endif

        //     //call init
        //     LOGI("[cocos2d-x] init by bugly.jar");
        //     jmethodID initMethod = env->GetStaticMethodID(env->FindClass(CRASHREPORT_CLASS), METHOD_INIT, METHOD_INIT_PARAMETER);
        //     env->CallStaticVoidMethod(env->FindClass(CRASHREPORT_CLASS), initMethod, activity, env->NewStringUTF(appId), isDebug);

  //       //  iOS
        // #elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
        
  //           NSString* pAppId = NSStringMake(appId);
  //           BOOL pDebug = isDebug ? YES : NO;
        
        //     Class clazz = NSClassFromString(BUGLY_AGENT_CLASS);
  //           if (clazz) {
  //               BOOL initLog = true;
  //               SEL selector = NSSelectorFromString(BUGLY_AGENT_METHOD_INIT_LOG);
                
  //               NSMethodSignature* signature = [clazz methodSignatureForSelector:selector];
  //               if (signature == nil) {
  //                   selector = NSSelectorFromString(BUGLY_AGENT_METHOD_INIT);
  //                   signature = [clazz methodSignatureForSelector:selector];
                    
  //                   initLog = false;
  //               }
  //               if (signature) {
                    
  //                   LOGI("Init the sdk with App ID: %s", appId);
                    
  //                   NSInvocation* invocation = [NSInvocation invocationWithMethodSignature:signature];
  //                   [invocation setTarget:clazz];
  //                   [invocation setSelector:selector];
                    
  //                   [invocation setArgument:&pAppId atIndex:2];
  //                   [invocation setArgument:&pDebug atIndex:3];
                    
  //                   if (initLog) {
  //                       NSInteger pLevel = (level >= 4 ? 1 : (level == 3 ? 2 : (level == 2 ? 4 : (level == 1 ? 8 : 16))));
  //                       [invocation setArgument:&pLevel atIndex:4];
  //                   }
                    
  //                   [invocation invoke];
  //               }
  //           } else {
  //               NSLog(@"Warning: Fail to get class by NSSelectorFromString(%@)", BUGLY_AGENT_CLASS);
  //           }
  //       #endif
        
        // register lua handler
#if (BUGLY_REPORT_LUA)
        lua_register(getLuaState(), "buglyReportLuaException", buglyReportLuaException);
        lua_register(getLuaState(), "buglyPutUserData", buglyLuaPutUserData);
        lua_register(getLuaState(), "buglyRemoveUserData", buglyLuaRemoveUserData);
        lua_register(getLuaState(), "buglySetUserSceneTag", buglyLuaSetUserSceneTag);
        lua_register(getLuaState(), "buglySetUserId", buglyLuaSetUserId);
        lua_register(getLuaState(), "buglyLog", buglyLuaLog);

        LOGI("[cocos2d-x] registered bugly lua functions, init finished");
#endif

#if (BUGLY_REPORT_JS)

#endif
            initialized = true;
        }
}

void CrashReport::setUserSceneTag(int tag) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

    cocos2d::JniMethodInfo t;
    if (cocos2d::JniHelper::getStaticMethodInfo(t,
            CRASHREPORT_CLASS,
            METHOD_SET_USER_SCENE_TAG,
            METHOD_SET_USER_SCENE_TAG_PARAMETER))
    {
        LOGI("[cocos2d-x] set user scene tag: %d", tag);

        //get activity
        jclass activityClass = t.env->FindClass("org/cocos2dx/lib/Cocos2dxActivity");
        if (activityClass == NULL) {
            LOGE("[cocos2d-x] Cocos2dxActivity is Null");
            return;
        }
        jmethodID methodActivity = t.env->GetStaticMethodID(activityClass, "getContext", "()Landroid/content/Context;");
        jobject activity = (jobject) t.env->CallStaticObjectMethod(activityClass, methodActivity);
        if (activity == NULL) {
            LOGE("[cocos2d-x] activity is Null");
            return;
        }

        t.env->CallStaticVoidMethod(t.classID, t.methodID, activity, tag);
    }

#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    if (tag < 0) {
        return;
    }
    NSUInteger pTag = tag;
    
    Class clazz = NSClassFromString(BUGLY_AGENT_CLASS);
    if (clazz) {
        SEL selector = NSSelectorFromString(BUGLY_AGENT_METHOD_SCENE);
        NSMethodSignature* signature = [clazz methodSignatureForSelector:selector];
        if (signature) {
            
            LOGI("Set user scene tag id: %d", tag);
            
            NSInvocation* invocation = [NSInvocation invocationWithMethodSignature:signature];
            [invocation setTarget:clazz];
            [invocation setSelector:selector];
            
            [invocation setArgument:&pTag atIndex:2];
            
            [invocation invoke];
        }
    } else {
        NSLog(@"Warning: Fail to get class by NSSelectorFromString(%@)", BUGLY_AGENT_CLASS);
    }
#endif
}

void CrashReport::putUserData(const char* key, const char* value) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

    cocos2d::JniMethodInfo t;
    if (cocos2d::JniHelper::getStaticMethodInfo(t,
        CRASHREPORT_CLASS,
        METHOD_PUT_USER_DATA,
        METHOD_PUT_USER_DATA_PARAMETER))
    {
        LOGI("[cocos2d-x] put user data: %s:%s", key, value);

        //get activity
        jclass activityClass = t.env->FindClass("org/cocos2dx/lib/Cocos2dxActivity");
        if (activityClass == NULL) {
            LOGE("[cocos2d-x] Cocos2dxActivity is Null");
            return;
        }
        jmethodID methodActivity = t.env->GetStaticMethodID(activityClass, "getContext", "()Landroid/content/Context;");
        jobject activity = (jobject) t.env->CallStaticObjectMethod(activityClass, methodActivity);
        if (activity == NULL) {
            LOGE("[cocos2d-x] activity is Null");
            return;
        }

        t.env->CallStaticVoidMethod(t.classID, t.methodID, activity, t.env->NewStringUTF(key), t.env->NewStringUTF(value));
    }

#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    NSString * pKey = NSStringNonnullMake(key);
    NSString * pValue = NSStringNonnullMake(value);
    
    Class clazz = NSClassFromString(BUGLY_AGENT_CLASS);
    if (clazz) {
        SEL selector = NSSelectorFromString(BUGLY_AGENT_METHOD_SCENE_VALUE);
        
        NSMethodSignature* signature = [clazz methodSignatureForSelector:selector];
        
        if (signature) {
            
            LOGI("Set user Key-Value: [%s, %s]", key, value);
            
            NSInvocation* invocation = [NSInvocation invocationWithMethodSignature:signature];
            [invocation setTarget:clazz];
            [invocation setSelector:selector];
            
            [invocation setArgument:&pValue atIndex:2];
            [invocation setArgument:&pKey atIndex:3];
            
            [invocation invoke];
        }
    } else {
        NSLog(@"Warning: Fail to get class by NSSelectorFromString(%@)", BUGLY_AGENT_CLASS);
    }
#endif
}

void CrashReport::removeUserData(const char* key) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

    cocos2d::JniMethodInfo t;
    if (cocos2d::JniHelper::getStaticMethodInfo(t,
        CRASHREPORT_CLASS,
        METHOD_REMOVE_USER_DATA,
        METHOD_REMOVE_USER_DATA_PARAMETER))
    {
        LOGI("[cocos2d-x] remove user data: %s", key);

        //get activity
        jclass activityClass = t.env->FindClass("org/cocos2dx/lib/Cocos2dxActivity");
        if (activityClass == NULL) {
            LOGE("[cocos2d-x] Cocos2dxActivity is Null");
            return;
        }
        jmethodID methodActivity = t.env->GetStaticMethodID(activityClass, "getContext", "()Landroid/content/Context;");
        jobject activity = (jobject) t.env->CallStaticObjectMethod(activityClass, methodActivity);
        if (activity == NULL) {
            LOGE("[cocos2d-x] activity is Null");
            return;
        }

        t.env->CallStaticVoidMethod(t.classID, t.methodID, activity, t.env->NewStringUTF(key));
    }

#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    NSString * pKey = NSStringNonnullMake(key);
    
    Class clazz = NSClassFromString(BUGLY_AGENT_CLASS);
    
    if (clazz) {
        SEL selector = NSSelectorFromString(BUGLY_AGENT_METHOD_SCENE_CLEAN);
        
        NSMethodSignature* signature = [clazz methodSignatureForSelector:selector];
        
        if (signature) {
            NSInvocation* invocation = [NSInvocation invocationWithMethodSignature:signature];
            [invocation setTarget:clazz];
            [invocation setSelector:selector];
            
            [invocation setArgument:&pKey atIndex:2];
            
            [invocation invoke];
        }
    } else {
        NSLog(@"Warning: Fail to get class by NSSelectorFromString(%@)", BUGLY_AGENT_CLASS);
    }
    
#endif
}

void CrashReport::setUserId(const char* userId) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

    cocos2d::JniMethodInfo t;
    if (cocos2d::JniHelper::getStaticMethodInfo(t,
        CRASHREPORT_CLASS,
        METHOD_SET_USER_ID,
        METHOD_SET_USER_ID_PARAMETER))
    {
        LOGI("[cocos2d-x] set user id: %s", userId);

        t.env->CallStaticVoidMethod(t.classID, t.methodID, t.env->NewStringUTF(userId));
    }

#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    NSString * pUserId = NSStringMake(userId);
    
    Class clazz = NSClassFromString(BUGLY_AGENT_CLASS);
    
    if (clazz) {
        SEL selector = NSSelectorFromString(BUGLY_AGENT_METHOD_USER);
        NSMethodSignature* signature = [clazz methodSignatureForSelector:selector];
        if (signature) {
            
            LOGI("Set user id: %s", userId);
            
            NSInvocation* invocation = [NSInvocation invocationWithMethodSignature:signature];
            [invocation setTarget:clazz];
            [invocation setSelector:selector];
            
            [invocation setArgument:&pUserId atIndex:2];
            
            [invocation invoke];
        }
    } else {
        NSLog(@"Warning: Fail to get class by NSSelectorFromString(%@)", BUGLY_AGENT_CLASS);
    }
#endif
}

void CrashReport::reportException(int category, const char* type, const char* msg, const char* traceback) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

    cocos2d::JniMethodInfo t;
    if (cocos2d::JniHelper::getStaticMethodInfo(t,
        CRASHREPORT_CLASS,
        METHOD_POST_EXCEPTION,
        METHOD_POST_EXCEPTION_PARAMETER))
    {
        LOGI("ReportException %d %s %s %s", category, type, msg, traceback);

        jstring typeStr = t.env->NewStringUTF(type);
        jstring msgStr = t.env->NewStringUTF(msg);
        jstring traceStr = t.env->NewStringUTF(traceback);
        t.env->CallStaticVoidMethod(t.classID, t.methodID, category, typeStr, msgStr, traceStr, false);
        t.env->DeleteLocalRef(typeStr);
        t.env->DeleteLocalRef(msgStr);
        t.env->DeleteLocalRef(traceStr);
    }

#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

    NSUInteger pCategory = category;
    NSString * pType = NSStringMake(type);
    NSString * pMsg = NSStringMake(msg);
    NSString * pTraceStack = NSStringMake(traceback);
    NSDictionary * nullObject = nil;
    BOOL terminateApp = NO;

    Class clazz = NSClassFromString(BUGLY_AGENT_CLASS);
    
    if (clazz) {
        SEL selector = NSSelectorFromString(BUGLY_AGENT_METHOD_EXCEPTION);
        NSMethodSignature* signature = [clazz methodSignatureForSelector:selector];
        
        if (signature) {
            LOGE("Report exception: %s, %s\n%s", type, msg, traceback);
            
            NSInvocation* invocation = [NSInvocation invocationWithMethodSignature:signature];
            [invocation setTarget:clazz];
            [invocation setSelector:selector];
            
            [invocation setArgument:&pCategory atIndex:2];
            [invocation setArgument:&pType atIndex:3];
            [invocation setArgument:&pMsg atIndex:4];
            [invocation setArgument:&pTraceStack atIndex:5];
            [invocation setArgument:&nullObject atIndex:6];
            [invocation setArgument:&terminateApp atIndex:7];
            
            [invocation invoke];
        }
    } else {
        NSLog(@"Warning: Fail to get class by NSSelectorFromString(%@)", BUGLY_AGENT_CLASS);
    }
#endif
}

void CrashReport::setAppChannel(const char * channel){
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    LOGI("No impl");
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    NSString * pUserId = NSStringMake(channel);
    
    Class clazz = NSClassFromString(BUGLY_AGENT_CLASS);
    
    if (clazz) {
        SEL selector = NSSelectorFromString(BUGLY_AGENT_METHOD_CHANNEL);
        NSMethodSignature* signature = [clazz methodSignatureForSelector:selector];
        if (signature) {
            
            LOGI("Set channel: %s", channel);
            
            NSInvocation* invocation = [NSInvocation invocationWithMethodSignature:signature];
            [invocation setTarget:clazz];
            [invocation setSelector:selector];
            
            [invocation setArgument:&pUserId atIndex:2];
            
            [invocation invoke];
        }
    }
#endif
}

void CrashReport::setAppVersion(const char * version){
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
     LOGI("No impl");
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    NSString * pUserId = NSStringMake(version);
    
    Class clazz = NSClassFromString(BUGLY_AGENT_CLASS);
    
    if (clazz) {
        SEL selector = NSSelectorFromString(BUGLY_AGENT_METHOD_VERSION);
        NSMethodSignature* signature = [clazz methodSignatureForSelector:selector];
        if (signature) {
            
            LOGI("Set version: %s", version);
            
            NSInvocation* invocation = [NSInvocation invocationWithMethodSignature:signature];
            [invocation setTarget:clazz];
            [invocation setSelector:selector];
            
            [invocation setArgument:&pUserId atIndex:2];
            
            [invocation invoke];
        }
    }
#endif
}

void CrashReport::log(CRLogLevel level, const char * tag, const char * fmts, ...) {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    cocos2d::JniMethodInfo t;
    if (cocos2d::JniHelper::getStaticMethodInfo(t,
            CRASHREPORT_CLASS,
            METHOD_SET_LOG,
            METHOD_SET_LOG_PARAMETER))
    {
        LOGI("[cocos2d-x] set log: %s - %s", tag, fmts);

        t.env->CallStaticVoidMethod(t.classID, t.methodID, (int)level, t.env->NewStringUTF(tag), t.env->NewStringUTF(fmts));
    }


#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    if (NULL == fmts) {
        return;
    }
    
    //Error=4,Warn=3,Info=2,Debug=1,Verbose=0
    //LogError=1<<0,Warn=1<<1,Info=1<<2,Debug=1<<3,Verbose=1<<4
    NSInteger pLevel = (level >= 4 ? 1 : (level == 3 ? 2 : (level == 2 ? 4 : (level == 1 ? 8 : 16))));
    NSString * pTag = NSStringMake(tag);
    
    char msg[256] = {0};
    va_list args;
    va_start(args, fmts);
    vsprintf(msg, fmts, args);
    va_end(args);

    NSString * pMsg = NSStringMake(msg);
    
    Class clazz = NSClassFromString(BUGLY_AGENT_CLASS);
    
    if (clazz) {
        SEL selector = NSSelectorFromString(BUGLY_AGENT_METHOD_LOG);
        NSMethodSignature* signature = [clazz methodSignatureForSelector:selector];
        
        if (signature) {
            NSInvocation* invocation = [NSInvocation invocationWithMethodSignature:signature];
            [invocation setTarget:clazz];
            [invocation setSelector:selector];
            
            [invocation setArgument:&pLevel atIndex:2];
            [invocation setArgument:&pTag atIndex:3];
            [invocation setArgument:&pMsg atIndex:4];
            
            [invocation invoke];
        }
    }
#endif
    
}

//special for lua
#if (BUGLY_REPORT_LUA)

int CrashReport::buglyReportLuaException(lua_State* luaState) {
    const char* type = "";
    const char* msg = lua_tostring(luaState, 1);
    const char* traceback = lua_tostring(luaState, 2);

    CrashReport::reportException(CATEGORY_LUA_EXCEPTION, type, msg, traceback);
    
    return 0;
}

int CrashReport::buglyLuaPutUserData(lua_State* luaState) {
    const char* key = lua_tostring(luaState, 1);
    const char* value = lua_tostring(luaState, 2);
    
    CrashReport::putUserData(key, value);
    
    return 0;
}

int CrashReport::buglyLuaRemoveUserData(lua_State* luaState) {
    const char* key = lua_tostring(luaState, 1);
    CrashReport::removeUserData(key);
    
    return 0;
}

int CrashReport::buglyLuaSetUserSceneTag(lua_State* luaState) {
    int tag = lua_tonumber(luaState, 1);
    CrashReport::setUserSceneTag(tag);
    return 0;
}

int CrashReport::buglyLuaSetUserId(lua_State* luaState) {
    const char* userId = lua_tostring(luaState, 1);
    CrashReport::setUserId(userId);
    return 0;
}

int CrashReport::buglyLuaLog(lua_State* luaState) {
    int level = lua_tonumber(luaState, 1);
    const char* tag = lua_tostring(luaState, 2);
    const char* logStr = lua_tostring(luaState, 3);
    CRLogLevel crLevel = Verbose;
    switch (level) {
        case 0:
            crLevel = Verbose;
            break;
        case 1:
            crLevel = Debug;
            break;
        case 2:
            crLevel = Info;
            break;
        case 3:
            crLevel = Warning;
            break;
        case 4:
            crLevel = Error;
            break;
    }
    CrashReport::log(crLevel, tag, logStr);
    return 0;
}

lua_State* CrashReport::getLuaState() {
    #if COCOS2D_VERSION >= 0x00030000
        return cocos2d::LuaEngine::getInstance()->getLuaStack()->getLuaState(); 
    #else
        return cocos2d::CCScriptEngineManager::sharedManager()->getScriptEngine()->getLuaState(); 
    #endif
}

#endif

// special for js
#if (BUGLY_REPORT_JS)

#endif

我自己做测试是通过的,截图如下:

IOS接入遇到的坑,初始化注意延时处理,防止崩溃

代码语言:javascript
复制
初始化Bugly,处理处理防止崩溃,修改AppController.mm
 
//bugly
#import <Bugly/CrashReporter.h>
#import <Bugly/BuglyLog.h>

#define BUGLY_APP_ID @"XXXXXXXXXXXXXXXXX"

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
     BJMPlatformUtil::ForceToPortrait();
    
    //NSSetUncaughtExceptionHandler(&uncaughtExceptionHandler); 
    cocos2d::CCApplication::sharedApplication().run();
    
    //bugly 延迟3秒初始化
    [self performSelector:@selector(setupBugly) withObject:nil afterDelay:3];
    
    return YES;
}


- (void)setupBugly {
    
#if COCOS2D_DEBUG == 1
    [[CrashReporter sharedInstance] enableLog:YES];
#endif
    
    exp_call_back_func=&exception_callback_handler;
    
    [[CrashReporter sharedInstance] installWithAppId:BUGLY_APP_ID];
    
}

static int exception_callback_handler() {
    NSLog(@"Crash occur in the app");
    
    string strAllLog = DebugUtil::GetAllLog();
    
    StringUtil::ReplaceParam(strAllLog, "%0d", "\n");
    
    NSString *str = [NSString stringWithUTF8String:strAllLog.c_str()];
    
    [[CrashReporter sharedInstance] setAttachLog:str];
    
    return 1;
}

我这里补加了,当触发上报时,把游戏内自己的LOG添加进去,调用了系统的setAttachLog方法

注意Other Link Flags不要乱加,默认加一个-ObjC就好,按官方的来加反而会遇到问题

http://bugly.qq.com/cocossdk

剩下就是设置环境路径和测试了,按上面的官方文档就好了。

Header Search Paths  ~/Documents/cocos2d_2/bugly Library Search Paths    ~/Documents/cocos2d_2/bugly/ios

!!!特别要注意自己使用的是libc++还是libstdc++,不同的设置需要引入不同的framework

在使用CMD + R进行调试运行时,如果遇到错误它是直接就断点了,不然触发Bugly的上传,想测试。可以先点Stop,然后自己手动再启动一次游戏,通过Devices的日志来查看和测试上传

如果触发了Bugly的上报,你可以根据之前在AppController.mm中打印的Log来进行搜索

=======================================================

跨平台的编译,你会发现在iOS下还好,.mm就直接支持了混编。路径引入也比较简单改设置就完了,最麻烦是Android下必须要用到NDK,而这个就需要编译相关的一些知识,比如mk的编写等。像上面遇到的问题就是很多指令根本就不太了解,通过这次Bugly的接入,发现自己对GCC相关编译知识比较欠缺,所以需要好好补补,毕竟NDK还是非常重要的。fuse基本上就是通过NDK来实现各种绚丽的效果,把.ux文件直接全部转换为C++代码(这个太高难度动作了,要知道C++本身就是所有现代语言中最为复杂的,出一BUG项目想找人解决就很困难,一般人绝对hold不住),之前写过Java与C++的互调,接下来得好好准备GCC相关的学习了

今天收到一封邮件,就是自己之前处理emoji表情崩溃的问题,有人发邮件问我,一般来说我是不怎么回邮件的,但我看到它有一个附件,把log.txt发过来了,然后我花了几分钟浏览了一下错误日志,告诉他大概哪里出了问题。自己把遇到的问题分享出来,能帮忙到其它人,也算是一种幸运吧。

跨平台的开发水比较深,慎入啊,短期内我还看不到WEB成为主流或是跟Native分庭抗衡的可能,Native还将称霸很久,一想到这样难免会感到悲伤…

本文参与 腾讯云自媒体同步曝光计划,分享自作者个人站点/博客。
原始发表:2015-12-18 ,如有侵权请联系 cloudcommunity@tencent.com 删除

本文分享自 作者个人站点/博客 前往查看

如有侵权,请联系 cloudcommunity@tencent.com 删除。

本文参与 腾讯云自媒体同步曝光计划  ,欢迎热爱写作的你一起参与!

评论
登录后参与评论
0 条评论
热度
最新
推荐阅读
领券
问题归档专栏文章快讯文章归档关键词归档开发者手册归档开发者手册 Section 归档