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社区首页 >专栏 >ThreadLocal源码分析

ThreadLocal源码分析

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曾大稳
发布2018-09-11 10:37:52
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发布2018-09-11 10:37:52
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文章被收录于专栏:曾大稳的博客

ThreadLocal的作用是保证当前线程对象的唯一性,在android源码中有大量的应用,是怎么实现的呢?

set:

代码语言:javascript
复制
/**
     * Sets the current thread's copy of this thread-local variable
     * to the specified value.  Most subclasses will have no need to
     * override this method, relying solely on the {@link #initialValue}
     * method to set the values of thread-locals.
     *
     * @param value the value to be stored in the current thread's copy of
     *        this thread-local.
     */
    public void set(T value) {
        //得到当前线程对象
        Thread t = Thread.currentThread();
        //获取Thread里面的ThreadLocal.ThreadLocalMap对象
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            //创建ThreadLocal.ThreadLocalMap对象
            createMap(t, value);
    }
    
    
     /**
     * Get the map associated with a ThreadLocal. Overridden in
     * InheritableThreadLocal.
     *
     * @param  t the current thread
     * @return the map
     */
    ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }
    
    
    /* ThreadLocal values pertaining to this thread. This map is maintained
     * by the ThreadLocal class. */
     //Thread对象中
    ThreadLocal.ThreadLocalMap threadLocals = null;

createMap函数:

代码语言:javascript
复制

/**
     * Create the map associated with a ThreadLocal. Overridden in
     * InheritableThreadLocal.
     *
     * @param t the current thread
     * @param firstValue value for the initial entry of the map
     */
    void createMap(Thread t, T firstValue) {
        //给当前线程的threadLocals赋值
        t.threadLocals = new ThreadLocalMap(this, firstValue);
    }

ThreadLocalMap:

        /**
         * The table, resized as necessary.
         * table.length MUST always be a power of two.
         */
        private Entry[] table;
        
        /**
         * The initial capacity -- MUST be a power of two.
         */
        private static final int INITIAL_CAPACITY = 16;
        
         /**
         * The number of entries in the table.
         */
        private int size = 0;
    
     /**
         * Construct a new map initially containing (firstKey, firstValue).
         * ThreadLocalMaps are constructed lazily, so we only create
         * one when we have at least one entry to put in it.
         */
        ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
            //创建Entry对象  初始化容积 16
            table = new Entry[INITIAL_CAPACITY];
            //根据ThreadLocal的hash值找到对应的位置
            int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
            //设置对应的object   
            //点进Entry可以看到,其实Entry是将ThradLocal包装成弱引用的一个扩充
            table[i] = new Entry(firstKey, firstValue);
            size = 1;
            setThreshold(INITIAL_CAPACITY);
        }
        
         /**
         * The entries in this hash map extend WeakReference, using
         * its main ref field as the key (which is always a
         * ThreadLocal object).  Note that null keys (i.e. entry.get()
         * == null) mean that the key is no longer referenced, so the
         * entry can be expunged from table.  Such entries are referred to
         * as "stale entries" in the code that follows.
         */
        static class Entry extends WeakReference<ThreadLocal<?>> {
            /** The value associated with this ThreadLocal. */
            Object value;

            Entry(ThreadLocal<?> k, Object v) {
                super(k);
                value = v;
            }
        }

ThreadLocalset函数

代码语言:javascript
复制
/**
        * Set the value associated with key.
        *
        * @param key the thread local object
        * @param value the value to be set
        */
       private void set(ThreadLocal<?> key, Object value) {

           // We don't use a fast path as with get() because it is at
           // least as common to use set() to create new entries as
           // it is to replace existing ones, in which case, a fast
           // path would fail more often than not.

           Entry[] tab = table;
           int len = tab.length;
           //根据当前ThreadLocal得到对应的位置
           int i = key.threadLocalHashCode & (len-1);

           for (Entry e = tab[i];
                e != null;
                e = tab[i = nextIndex(i, len)]) {
               ThreadLocal<?> k = e.get();

               //如果当前的对象已经在当前线程存储过 那么替换
               if (k == key) {
                   e.value = value;
                   return;
               }   
               //表示对象被回收
               if (k == null) {
                   replaceStaleEntry(key, value, i);
                   return;
               }
           }
           //如果当前的对象没有在当前线程存储过,那么将进行Entry初始化、赋值和存储
           tab[i] = new Entry(key, value);
           int sz = ++size;
           //回收旧的对象   //如果阈值threshold超过2/3的值就回收并且cleanSomeSlots返回false
           if (!cleanSomeSlots(i, sz) && sz >= threshold)
               rehash();
       }
       
       
       
        /**
        * Replace a stale entry encountered during a set operation
        * with an entry for the specified key.  The value passed in
        * the value parameter is stored in the entry, whether or not
        * an entry already exists for the specified key.
        *
        * As a side effect, this method expunges all stale entries in the
        * "run" containing the stale entry.  (A run is a sequence of entries
        * between two null slots.)
        *
        * @param  key the key
        * @param  value the value to be associated with key
        * @param  staleSlot index of the first stale entry encountered while
        *         searching for key.
        */
       private void replaceStaleEntry(ThreadLocal<?> key, Object value,
                                      int staleSlot) {
           Entry[] tab = table;
           int len = tab.length;
           Entry e;

           // Back up to check for prior stale entry in current run.
           // We clean out whole runs at a time to avoid continual
           // incremental rehashing due to garbage collector freeing
           // up refs in bunches (i.e., whenever the collector runs).
           int slotToExpunge = staleSlot;
           for (int i = prevIndex(staleSlot, len);
                (e = tab[i]) != null;
                i = prevIndex(i, len))
               if (e.get() == null)
                   slotToExpunge = i;

           // Find either the key or trailing null slot of run, whichever
           // occurs first
           for (int i = nextIndex(staleSlot, len);
                (e = tab[i]) != null;
                i = nextIndex(i, len)) {
               ThreadLocal<?> k = e.get();

               // If we find key, then we need to swap it
               // with the stale entry to maintain hash table order.
               // The newly stale slot, or any other stale slot
               // encountered above it, can then be sent to expungeStaleEntry
               // to remove or rehash all of the other entries in run.
               if (k == key) {
                   e.value = value;

                   tab[i] = tab[staleSlot];
                   tab[staleSlot] = e;

                   // Start expunge at preceding stale entry if it exists
                   if (slotToExpunge == staleSlot)
                       slotToExpunge = i;
                   cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
                   return;
               }

               // If we didn't find stale entry on backward scan, the
               // first stale entry seen while scanning for key is the
               // first still present in the run.
               if (k == null && slotToExpunge == staleSlot)
                   slotToExpunge = i;
           }

           // If key not found, put new entry in stale slot
           tab[staleSlot].value = null;
           tab[staleSlot] = new Entry(key, value);

           // If there are any other stale entries in run, expunge them
           if (slotToExpunge != staleSlot)
               cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
       }

   
   
   /**
        * Heuristically scan some cells looking for stale entries.
        * This is invoked when either a new element is added, or
        * another stale one has been expunged. It performs a
        * logarithmic number of scans, as a balance between no
        * scanning (fast but retains garbage) and a number of scans
        * proportional to number of elements, that would find all
        * garbage but would cause some insertions to take O(n) time.
        *
        * @param i a position known NOT to hold a stale entry. The
        * scan starts at the element after i.
        *
        * @param n scan control: {@code log2(n)} cells are scanned,
        * unless a stale entry is found, in which case
        * {@code log2(table.length)-1} additional cells are scanned.
        * When called from insertions, this parameter is the number
        * of elements, but when from replaceStaleEntry, it is the
        * table length. (Note: all this could be changed to be either
        * more or less aggressive by weighting n instead of just
        * using straight log n. But this version is simple, fast, and
        * seems to work well.)
        *
        * @return true if any stale entries have been removed.
        */
       private boolean cleanSomeSlots(int i, int n) {
           boolean removed = false;
           Entry[] tab = table;
           int len = tab.length;
           do {
               i = nextIndex(i, len);
               Entry e = tab[i];
               if (e != null && e.get() == null) {
                   n = len;
                   removed = true;
                   i = expungeStaleEntry(i);
               }
           } while ( (n >>>= 1) != 0);
           return removed;
       }
       
       
       
       /**
        * Expunge a stale entry by rehashing any possibly colliding entries
        * lying between staleSlot and the next null slot.  This also expunges
        * any other stale entries encountered before the trailing null.  See
        * Knuth, Section 6.4
        *
        * @param staleSlot index of slot known to have null key
        * @return the index of the next null slot after staleSlot
        * (all between staleSlot and this slot will have been checked
        * for expunging).
        */
       private int expungeStaleEntry(int staleSlot) {
           Entry[] tab = table;
           int len = tab.length;

           // expunge entry at staleSlot
           tab[staleSlot].value = null;
           tab[staleSlot] = null;
           size--;

           // Rehash until we encounter null
           Entry e;
           int i;
           for (i = nextIndex(staleSlot, len);
                (e = tab[i]) != null;
                i = nextIndex(i, len)) {
               ThreadLocal<?> k = e.get();
               if (k == null) {
                   e.value = null;
                   tab[i] = null;
                   size--;
               } else {
                   int h = k.threadLocalHashCode & (len - 1);
                   if (h != i) {
                       tab[i] = null;

                       // Unlike Knuth 6.4 Algorithm R, we must scan until
                       // null because multiple entries could have been stale.
                       while (tab[h] != null)
                           h = nextIndex(h, len);
                       tab[h] = e;
                   }
               }
           }
           return i;
       }

总结:

  1. 一个线程存在一个ThreadLocal.ThreadLocalMap对象,存储的对象被封装成一个ThreadLocal作为key的弱引用扩展对象Entry,是ThreadLocal.ThreadLocalMap的内部类,然后ThreadLocal.ThreadLocalMap里面有一个Entry数组管理着这些存储的对象。
  2. 线程死亡时,线程局部变量会自动回收内存;
  3. 当线程拥有的局部变量超过了容量的2/3(没有扩大容量时是10个),会涉及到ThreadLocalMapEntry的回收;

参考链接: ThreadLocal 源码剖析

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原始发表:2018-03-23,如有侵权请联系 cloudcommunity@tencent.com 删除

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