排行榜是游戏组件中必不可少的组件,设计一个可重用的排行榜是必不可少的,一个排行榜系统需要满足如下要求:
rank_obj_mgr_t rank_obj_mgr;
rank_system_t rank_system(&rank_obj_mgr);
enum
{
LEVEL_RANK = 1
};
//! 等级排行榜, 排名前一百个
rank_system.create_ranklist(LEVEL_RANK, 100);
class rank_obj_mgr_t
{
public:
virtual int add(long id, rank_obj_t* obj_)
{
return m_objs.insert(make_pair(id, obj_)).second == true? 0: -1;
}
virtual void del(long id_)
{
m_objs.erase(id_);
}
virtual rank_obj_t* find(long id_)
{
map<long, rank_obj_t*>::iterator it = m_objs.find(id_);
return it != m_objs.end()? it->second: NULL;
}
template<typename T>
void foreach(T func_)
{
for (map<long, rank_obj_t*>::iterator it = m_objs.begin(); it != m_objs.end(); ++it)
{
func_(it->second);
}
}
private:
map<long, rank_obj_t*> m_objs;
};
class rank_obj_t
{
public:
rank_obj_t():m_rank(0){}
virtual ~rank_obj_t() {}
virtual long get_attr(int AttrId)
{
if (AttrId == LEVEL_RANK) return 100; //! 示例代码而已
return -1;
}
void set_rank(int attrid, int rank_) { m_rank = rank_; }
int get_rank(int attrId) const { return m_rank; }
private:
int m_rank;
};
实际上是利用了multimap的有序性完成的
void ranklist_t::sort()
{
m_ranklist_sort_map.clear();
m_ranklist_cache_vt.clear();
sort_functor_t func(m_attr_id, &m_ranklist_sort_map, m_max_rank_num);
m_rank_obj_mgr->foreach(func);
resort_ranklist(1, m_ranklist_sort_map.begin(), m_ranklist_sort_map.end());
}
ranklist_t::sort_map_t::iterator ranklist_t::find(long attr_, rank_obj_t* obj_)
{
pair<sort_map_t::iterator, sort_map_t::iterator> ret = m_ranklist_sort_map.equal_range(attr_);
for (sort_map_t::iterator it=ret.first; it != ret.second; ++it)
{
if (it->second == obj_)
{
return it;
}
}
return m_ranklist_sort_map.end();
}
int ranklist_t::update_obj(rank_obj_t* obj_)
{
long now_attr = obj_->get_attr(m_attr_id);
int old_rank = obj_->get_rank(m_attr_id);
if (0 == old_rank)//! 还未加入排行榜
{
sort_map_t::iterator it_new = m_ranklist_sort_map.insert(make_pair(now_attr, obj_));
int now_rank = 1;
if (it_new != m_ranklist_sort_map.begin())
{
sort_map_t::iterator ItTmp = it_new;
sort_map_t::iterator ItBefore = -- ItTmp;
now_rank = ItBefore->second->get_rank(m_attr_id) + 1;
}
resort_ranklist(now_rank, it_new, m_ranklist_sort_map.end());
check_rank_num_limit();
return -1;
}
//! 已经加入过排行榜, 检查排名是否发生变化
//! 如果排名没有发生变化,直接返回
//! 需要知道变化的开始、介绍的iterator, 以及从第几个排名开始变化
long old_attr = m_ranklist_cache_vt[old_rank].old_attr;
sort_map_t::iterator begin_change_it, end_change_it;
int begin_change_rank = 1;
if (now_attr >old_attr) //! 排名可能向前涨
{
if (is_first(old_rank) || now_attr <= m_ranklist_cache_vt[old_rank - 1].old_attr)
{
//! 排名不变
return 0;
}
if (is_last(old_rank))//! 最后一名
{
sort_map_t::iterator tmp_it = find(old_attr, obj_);
m_ranklist_sort_map.erase(tmp_it);
begin_change_it = m_ranklist_sort_map.insert(make_pair(now_attr, obj_));
end_change_it = m_ranklist_sort_map.end();
}
else
{
rank_obj_t* next_obj = m_ranklist_cache_vt[old_rank + 1].rank_obj;
sort_map_t::iterator tmp_it = find(old_attr, obj_);
m_ranklist_sort_map.erase(tmp_it);
begin_change_it = m_ranklist_sort_map.insert(make_pair(now_attr, obj_));
end_change_it = find(next_obj->get_attr(m_attr_id), next_obj);
}
//! 计算从第几个排名后开始发生变化
if (begin_change_it == m_ranklist_sort_map.begin())
{
begin_change_rank = 1;
}
else
{
sort_map_t::iterator pre_it = begin_change_it;
begin_change_rank = (++pre_it)->second->get_rank(m_attr_id) + 1;
}
}
else//! 排名可能向后退
{
if (is_last(old_rank) || now_attr >= m_ranklist_cache_vt[old_rank + 1].old_attr)
{
//! 排名不变
return 0;
}
if (is_first(old_rank))//! 最后一名
{
sort_map_t::iterator tmp_it = find(old_attr, obj_);
m_ranklist_sort_map.erase(tmp_it);
end_change_it = m_ranklist_sort_map.insert(make_pair(now_attr, obj_));
++ end_change_it;
begin_change_it = m_ranklist_sort_map.begin();
begin_change_rank = 1;
}
else
{
rank_obj_t* pre_obj = m_ranklist_cache_vt[old_rank - 1].rank_obj;
sort_map_t::iterator tmp_it = find(old_attr, obj_);
m_ranklist_sort_map.erase(tmp_it);
end_change_it = m_ranklist_sort_map.insert(make_pair(now_attr, obj_));
++ end_change_it;
begin_change_it = find(pre_obj->get_attr(m_attr_id), pre_obj);
}
//! 计算从第几个排名后开始发生变化
begin_change_rank = old_rank;
}
resort_ranklist(begin_change_rank, begin_change_it, end_change_it);
return -1;
}
int ranklist_t::get_rank(int from_, int to_, vector<rank_obj_t*>& ret_)
{
int begin = (from_ > 0 && (size_t)from_ < m_ranklist_cache_vt.size())? from_: 0;
int end = (to_ > 0 && (size_t)to_ < m_ranklist_cache_vt.size())? to_: 0;
end = end > begin? end: begin;
for (int i = begin - 1; i < end; ++i)
{
ret_.push_back(m_ranklist_cache_vt[i].rank_obj);
}
return 0;
}
void ranklist_t::resort_ranklist(int rank_, sort_map_t::iterator it_begin_, sort_map_t::iterator it_end_)
{
rank_info_t tmp_info;
for (sort_map_t::iterator it = it_begin_; it != it_end_; ++it)
{
tmp_info.rank = rank_++;
tmp_info.rank_obj = it->second;
tmp_info.old_attr = tmp_info.rank_obj->get_attr(m_attr_id);
tmp_info.rank_obj->set_rank(m_attr_id, tmp_info.rank);
if (tmp_info.rank >= (int)m_ranklist_cache_vt.size())
{
m_ranklist_cache_vt.push_back(tmp_info);
}
else
{
m_ranklist_cache_vt[tmp_info.rank - 1] = tmp_info;
}
}
}
int ranklist_t::check_rank_num_limit()
{
if (m_ranklist_cache_vt.size() <= (size_t)m_max_rank_num)
{
return 0;
}
m_ranklist_sort_map.erase(--(m_ranklist_sort_map.end()));
m_ranklist_cache_vt.erase(m_ranklist_cache_vt.begin() + (m_ranklist_cache_vt.size() - 1));
return -1;
}
svn checkout http://ffown.googlecode.com/svn/trunk/example/ranklist/